Hello,
How can I apply Low-Light Vision with the last release ?
Is it by a custom effect ?
If so, how create it ?
Thanks for help
Printable View
Hello,
How can I apply Low-Light Vision with the last release ?
Is it by a custom effect ?
If so, how create it ?
Thanks for help
Low-light vision is currently not implemented, and it is probably unlikely that it will be added in the next time due to performance considerations :)
See also the answer of Moon Wizard here: https://www.fantasygrounds.com/forum...l=1#post600748 (and the discussion afterwards :) )
we'd really do well if they introduced a variable to interrogate what the 'light condition' of a token is, ie: dim, low, bright, whatever the additive is, then we could implement misschance etc for dim places
Well, with the genius idea of Timberbeast in the Laboratory, I was able to simulate low-light vision by adding a light layer made of only dim light above the normal lights with twice the radius. Just by activating/deactivating the Light bulb of the layer, I can show the players with low-light vision what they can see. Now, if we had the option to share a light map layer with only a selection of players (the ones with Low-Light vision) instead of all of them, we would solve the Low-Light vision issue completely!
Attachment 46967
Attachment 46968
Not sure how that would work with token lights because those lights aren't on a layer...it's tied to their character. I'm leaning towards changing lowlight in my PF1 game to operate as it does in PF2.