Rolling Damage Outside of Attacks/Spells
I'm running into a situation, and I'm hoping some of the more experienced folks here might have an answer. My adventures feature a lot of environmental effects (falling damage, burning damage, etc.) but I can't for the life of me figure out how to apply this damage in a way that takes advantage of all the automation built into the SWADE ruleset.
For example: A character falls 30 feet, and takes 3d6 damage. I can roll 3d6 in the chat window, but the dice won't explode and it won't apply that as a damage result to the character.
While I don't have any problems re-rolling aced dice and adding it all up, many of my players are not as familiar with the ruleset and it inevitably ends up turning into an ordeal when it comes time to deal with the damage. I'm hoping there's something simple I'm missing that lets me just roll damage and apply it to characters.
Thanks for your help!