If you have suggestions, feedback or bug reports for the AD&D 2E Player's Handbook please post them here.
So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.
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If you have suggestions, feedback or bug reports for the AD&D 2E Player's Handbook please post them here.
So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.
Just purchased all three reference modules.
I have an engineering qualification test scheduled for Wednesday.
Unable able to decide if I want to be employed - or - be happy screwing around with AD&D 2nd edition.
Maybe I should allow my wife to decide.
Would it be possible to have a version of weapons that already have the weapon type vs armor adjustments on them? If not, would it be against the rules for someone to make custom versions and export them into a module to share?
Great work by the way... I know I've said it on Discord, but this is some impressive work.
I went back and forth on this and in the end I decided to leave it up to the DM. The reasons for that are it's a optional rule. Far as I know, not a very popular one, tho that could just be anecdotal. There is also how it works. To make it work the npc target needs to have the armor piece equipped and an effect added to the weapon used. Because of how FG handles node creation/management that causes some delays when loading the encounters of a lot of creatures with multiple inventory nodes into the combat tracker. I've been bouncing around some other methods in my head but as of yet I've not come up with a better way to handle it.... for those reasons, while the feature exists to use it I left it up to the DM.
Bastard Sword - 1h speed is correct (6), but 2h shows (6) instead of (8)
In the Weapons window from Items the table is missing the Heading under Martial Weapons.
Found and fixed, thanks! (and in the DMG). Updates go out Tuesday so that'll be when you see it first.
Hum, missed that. I need to remove those "subtypes" since they are not used in the same way in AD&D. I've got it on the task list, thanks for the report!.
whoops, wrong thread
Hi. So Shortsword and Scimitar seem to have been orphaned into a separate weapon category and also shortsword has jumped into the future and came back listing itself as a finesse weapon.
Also, this is in items > weapons.
This is corrected in the update that's coming Tuesday already. Your previous report led me to finding the 5E categories still listed on some weapons.
This is the new view using "Weapons" button. Does this address what you're talking about?
https://i.imgur.com/SQol0su.png
Yep, looks good. :)
One thing we noticed during character generation was when we add a weapon proficiency (say dagger) and then we drag a dagger to inventory the dagger added to the action tab doesn't know that it's connected to the dagger proficiency. We figured out with some experimentation that we could click the gear on the weapon in the action tab and use the drop down to assign dagger to the weapon but it wasn't very intuitive until we figured it out.
That's how it works right now. I'm not happy with it. Weapon proficiencies are not "attached" to weapons. Weapons listed in your actions tab need to have them applied. (as you found).
It would be really convenient if I could prompt the user with a menu, that blocks all other actions, and ask you if you want to apply a proficiency to a weapon that has a similar name you just acquired. Maybe just prompt for applying a prof to a weapon you picked up giving the same drop down you see in actions->weapons->gear/details. FG doesn't let me use blocking prompts and im afraid of the window getting overlooked.
Right now you have to manually apply the proficiencies however.
I'm going to make a task and roll this around for a while and see if I can come up with something better.
MadBeardMan seems to have found a way to link action tab items to skills in the Traveller ruleset and it works quite nicely. I'm not sure that his solution would work but he might share. Sadly the Traveller ruleset is unhappily encrypted so we can't look for ourselves.
If someone can make a video showing how it works that would be helpful. The weapons actions can be linked to profs it's not the way I'd like it tho. Since skills are on one tab and the actions on another.
You can drag/drop profs into a weapon details window to apply the prof as well.
Open up the attack details:
https://i.imgur.com/7mTLIKf.png
Now change tabs to skills with the details window still there:
https://i.imgur.com/v35sRK6.png
In the above example I applied the Longsword weapon prof.
You can also create a weapon prof by dragging and dropping a weapon into the weapons prof page.
https://i.imgur.com/A4SPo9A.png
Celestian, any possibility to share the wording to add abilities, skills etc for manually adding kits? Though I know some my knowledge is too limited to really delve into adding Kits from the "Complete" books to help auto populate the fields.
Thanks in advance if you are able.
I'm actually tweaking those a bit right now as I am in the final stages of some of the handbook conversions. They do mostly work the same as the 5E ruleset but I've added a few new options for AD&D specific items.
There are 3 keywords for "features" that you want to have a choice/selection list with.
"weapon specialization"
The end result for specialization will give them the weapon proficiency with +1hit/+2 damage.
"weapon proficiency"
The end result for specialization will give them the weapon proficiency.
"non-weapon proficiency"
The end result for non-weapon will give them the non-weapon proficiency.
When a match of those strings is found the parser will look for this in the text of the feature.
"Choose (%w+) from among ([^$%.]+)"
%w+ is expected to be the word "one" or "two" or "three" and so on (up to nine). It will expect a comma delimited list of names after "from among *".
An example from a kit I am working on.
Feature name: Myrmidon Bonus Weapon Specialization
Text within Feature:
That should pretty much do all ya need for kits.Code:The Myrmidon kit is allowed to make a weapon specialization choice.
Choose one from among Battle axe, Composite long bow, Composite short bow, Long bow, Heavy crossbow, Light crossbow, Lance, Polearm, Spear, Long Sword, Short Sword, Bastard Sword or Two-Handed Sword.
Earlier, I had reported 'Morning Star' as missing. Later, on a whim, I decided to compare to the PDF (which I had not previously owned) and 'Mancatcher' is also missing. I think that it would be wise to check weapons in that alphabetical range to see if they exist. I did not check further due to limited time.
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Hi.
Table 60 in the PHB Reference Manual has an extra row that lists Paralyzation,. In the cell below it, it also lists Paralyzation. The extra row is unneeded.
In the PHB Table 12: Aging Effects, the header is misaligned with the columns.
Attachment 27167
Not sure if it is intentional, but I am not finding any ANIMALS in the PHB. Was looking to buy a horse or a camel... Or a goat because I like watching halflings try to ride 'em.
Thanks!
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I would appreciate it - finding the price is what players want to do (and I don't need them in a MM).
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I am not positive, but I suspect that you can expose individual record in the MM to the players. But it probably isn't much value to the player since I think that the DM will have to drag the horse's record out, hard code the hit points, make it friendly, drop it in the tracker...
Tim
Not necessarily a PHB bug, but...
On spells that I have added, if I lock the record, I can still go in and change the init (initiative) value without unlocking it. It might do the same thing on regular spells; didn't test it. I personally don't mind it, just didn't know if it was intended.
I was also able to buy a goat - thanks for the hard work!
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It appears Ring Mail is missing from the basic armor types. I see the magic (and cursed) varieties of Ring Mail, but not the normal, non-magical variety.
GBFF
I'll check when I get back home, added this to the tasks list.
First a thank you for being very diligent on fixing mislabeled items as well as adding missing ones. I'm sure you dream of the day that these are all fixed and you can move on to more fun things. Found one Composite Long Bow is missing the weight, should be 3lbs I believe.
Merell