Greetings, programs.
Please use this thread for bug reports and specific ruleset feature requests (such as "Drag and drop from ### to ### isn't implemented, it would be good to have this, please").
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Greetings, programs.
Please use this thread for bug reports and specific ruleset feature requests (such as "Drag and drop from ### to ### isn't implemented, it would be good to have this, please").
Yes please! Work on the core ruleset will continue, as well as adding DLC, but it would be great to hear siome feedback and requests!
Feature Request :
(1) Side bar buttons for Weapons, Armour, spells, effects, equipment etc - effectively make the Core book extras as easy to access, optional buttons on the side menu.
(2) Ability to put weapons and armour into parcels - parcels are great for creating standard adventure equipment packs or to add treasure to an encounter - but without the ability to add weapons and armour, it is missing a great deal of functionality
(3) New Category - Races, a package that modifies characteristics, skills, talents etc for starting character creation - something that can be dragged onto the character sheet in the same manner as equipment/talents etc
(4) Module that contains the archtypes in the core books
Bug Report
Missing Items
Spear as weapon
Languages as skills
Re 1 :
1. Click OPTIONS
2. Click SIDEBAR
3. Click ALL
Re 2 :
I've checked this and you can not drop weapons or armour into parcels. You can drop everything in: clothing, general equipment, livestock, lodging &services, other.
The Dev is aware of the issue.
Re 3 & 4. Noted and on the Devs list. No promises when (and if) they will happen, but passed on.
Re "Bug Report" - Dev made aware and sorting.
Is anybody do something with this DLC?
Hello, is anybody here?
The original DLC developer does not appear to be active on here any longer. Is there a particular question you had?
Regards,
JPG
Hi
In the AFF Core Book reference, under Hero Creation/Characteristics/Magic there's some text corruption:
Attachment 52964
Simon
Just having a re-read through as its been a while and spotted a few other little things:
* Keyword searches in the reference don't yield any results.
* Corrupted text:
* 4. Magic/Sorcery - one entry
* 5. Religion/Priestly Abilities - four entries
* 5. Religion/Common Power Abilities - one entry
* 5. Religion/Gods of Good/Sindla - one entry
* 5. Religion/Gods of Good/Fourga - one entry
* 5. Religion/Gods of Evil/Slangg - one entry
* 6. World of Titan/Allansia/Port Blacksand - one entry
* 7. Directors Guidelines/Hero Creation - one entry
* 7. Directors Guidelines/Experience & Development - one entry
* 7. Directors Guidelines/Dealing with the Unexpected - one entry
* 8. Monsters & Enemies/Non-monster Enemies - one entry
* 8. Monsters & Enemies/Out of the Pit Monsters - Weapons and Armour used by creatures is missing
* 9. Adventure Ideas/Adventure Ideas - one entry
* 9. Adventure Ideas/Adventure Hooks/Treasure Map - one entry
* 9. Adventure Ideas/Enemies - one entry
* 9. Adventure Ideas/Dungeon Generator - fourth paragraph from the end of the page "anda5-6indicatesthreewaysin"
* 11. Optional Rules/Alternative Unopposed Tests- one entry
* 11. Optional Rules/Archmage - one entry
* There are also a number of TODO in the AFF Core Book:
* 1. Hero Creation/Sample Archetypes - links to sample characters
* 3. Combat/Weapons - List link to all weapons on P60
* 3. Combat/Armour - List link for Armour in core book extras
* 4. Magic/Minor Magic - modifier table missing
* 4. Magic/Wizardry/Casting Wizardry Spells - x2 missing tables
* 5. Religion/Gods of Good/Verlang - missing description
* 6. World of Titan/History of Titan - The map is missing
* 6. World of Titan/Allansia - Another missing map
* 8. Monsters & Enemies/Monsters & Enemies - Missing sample monster table at the bottom
* 8. Monsters & Enemies/Non-monster Enemies - bottom of the page, Agbar the Victorious
* 8. Monsters & Enemies/Out of the Pit Monsters - two entries
* 9. Adventure Ideas/Dungeon Generator - three todo sections here
* 9. Adventure Ideas/Agbar's Retreat - one todo
Simon
Hi,
I can't seem to start a campaign with this ruleset. Every attempt gives me the following error:
Error loading ruleset XML file. [AFF2] [campaign/record_talent.xml]: the 'windowclass' start tag on line 9 position 4 does not match the end tag of 'sheetdata', line 37 position 7.
Fantasy Grounds then kicks me back to the launcher. Can this be fixed?
Thanks.
- ToKo
I've just pushed a hot fix that should address the issue. Please run a Check for Updates, and try again.
Regards,
JPG
Hi, just looking at the out of the pit module, when opening it up clicking on the map of Allansia or the map of Kakhabad, it comes up blank.
Regards Mark.
I've forwarded your report to the DLC developer who built that module.
Regards,
JPG
The quality of the couple of references pages isn't great. Formatting errors on The Creatures of Allasia and Beyond. I presume the bold DINOSAURS, DRAGON etc. should have been header styles. Yet again more corrupted text, check out the Elements section. Treasure page has 'Gold Piec -es'...
Where page numbers are called out, please put in the relevant links to the references pages in rules reference. I think you need to look at the process you're using to copy and paste text. It's not hard, you just need to put together a few macros for Notepad++ to strip/substitute dodgy characters.
On another point there are graphic issues with the frames. Just grab the right side of Setup pop-up and drag the width out towards the menu bar. You'll see a vertical spike on on the lower side of the frame:
Attachment 53776
I had a HUGE problem with the layers in Fantasy Grounds Unity. I had made a detailed village in the image editorand suddenly i somehow accidentally moved one of my layers insted of selecting. Then the whole layer got deleted. When i tryed to undo ctrl+z then it somehow made even worse errors. so i lost much more. Then got a little frustrated and tryed to move more layers around to see if it would delete more. And yes it did. there was no way to save my work. 4 days work down the shitter. Well i hope that something can be done with the layers controls in the future. For now i have given up trying to create something with FGU like this again. Better to stick with my own drawings in the future insted. :(
When you start FG each day, there is a dated backup of the campaign database created in the campaign folder using the data from the start of the session that day.
You can restore your campaign to one of these backups by following these steps:
https://fantasygroundsunity.atlassia...n+Earlier+Save
Regards,
JPG
Thanks guy's for the quick support ;) i hope that something can be done with the layer handeling someday in the future so they are not to easily moved around insted of selected.
Thanks and noted. I only had access to the PDF and it's hard to spot some of the characters that XML chokes on (notably the medium dash). Many of the problems you pointed out were hyphenation and yes they were easy to search for. For what it's worth I use VSCode for the editing.
Any news on when some of these flagged issues, especially the TODOs are going to get resolved?
Bump, any news on fixes…?
I'm going to help look this over. Can you give me a run down on the issues that need addressing?
Bugs:
* I've done a clean install of FGU, so everything pulled afresh, NPCs creation now works for me but item creation is still broken. You get just the Non-ID Name, cost and weight as entry fields.
* Language support breaks if there is a space in the language name.
- Go into Options/Languages
- Add Elvish and you'll see the drop down isn't populated with any fonts. To get around this you can use Extended Language Fonts in Forge (https://forge.fantasygrounds.com/shop/items/62/view) and assign a font i.e. Cirnaja
- Add Ancient Allansian and pick a font.
- Add Elvish and Ancient Allansian as Skills to your PC with a value of 1.
- Connect a player FGU client and take control of the PC.
- On the GM system, select Elvish as the language and type some text and press return. The text will be flagged as "GM [Elvish]:" and the text will be translated by the connected player.
- On the GM system, select Ancient Allansian and send some text. The FGU player system should see that the PC has the Ancient Allansian language and show the message in plain English. Instead you will see "GM [unknown]:"
* Minor magic isn't working correctly as an assigned Magic Type. According to the rule book on page 69, paragraph 3:
To cast a Minor Magic spell requires a standard
spellcasting roll with a bonus of +6 to reflect the ease of
casting. A spellcaster’s total of his Magic characteristic
and his Magic-Minor special skill is refereed to as his
“Incantation” score.
- To get around this issue you can create a custom modifier and apply a -6 to the roll but it would nice if it worked properly for the skill.
Feature Requests:
1. Add the languages and suitable fonts by default to the rule system. Even if it's just the basic ones listed pg29 of core rule book.
2. Populate the Modifier list with the bulk of the common combat ones.
3. Add Dark Vision as a default available Effect so it's available for Elves and Dwarf players: VISION: 20 darkvision, duration of 0
4. Table for generating Treasure Types and other items should generate Parcels. Correct the syntax for generating coins and Magical Items table should nest dedicated tables for "Type of Item found", each populated with actual items rather than text. Here's an example of the working coins. Note, I've also added an additional table called Possible Magical Items which gives you a 50/50 chance of a roll on the Magical Items table.
Attachment 56055
Any news on getting the basics of this ruleset fixed? Months have past and not single update, items are still completely broken.
I've asked the ruleset developer to head over to this thread and chime in. There were some logistics delays on getting everything squared away in the background; but hopefully that's all cleared up now.
Regards,
JPG
Hi Sedgetone. I'm catching up now with code updates that SmiteWorks have done. SmiteWorks use a different source control system to what I usually use (I use Git, they use SVN and I had a lot more hair last time I used that system) so it might take me a little time to work out how I'm going to keep everything sync'd correctly . I think I've missed the automatic updates for this week, but cross-fingers for next week.
Issue opening any talent using the Advanced Fighting Fantasy 2e
I'm having trouble opening any talent using the Advanced Fighting Fantasy 2e book module.
The following error appears for me:
[ERROR] window: control () anchoring to an undefined control (content) in windowclass (reference_talent)
This issue started occurring after the recent updates of FG.
I just pushed a hot fix that should address this issue. I've been standardizing code across multiple rulesets including AFF2, and missed a rename. Please run a Check for Updates, and try again.
Regards,
JPG
Wow, thank you very much, after the update the problem was solved!
But now it seems that the problem reached the Spells, the same error appears when we click on that item.
Attachment 58231
Just pushed another fix to address the Spells.
Regards,
JPG
Hello everyone, again I found an error similar to the previous ones above, this time when I click on the Item tab and select Weapons and choose any object within this selection, I get the same error as the others reported.
Follows image:
Attachment 58264
Apologies. I did a larger overall search to make sure that was the last example of that particular issue in this ruleset; and fixed the weapon one. Please run a new Check for Updates.
Regards,
JPG