Hi Folks,
** Updated to version 0.5 **
Something I believe Carlton wanted and asked for a while ago, it's been on my back burner for a good while, but I've been working on an interview for a new job and to take my mind off that boredom I decided to finish the extension.
Now this is a BETA which means it's probably got some bugs and due to how complex it is, there are bound to be a few so ANY BUGS found please post here and NOT in the normal bugs channel, this allows me to keep on top of this.
Now I'm releasing this as an extension, this is so you can all play with it now and give us feedback, note I'll fix issues/enhance when I feel like it, but v1.2.3 is taking dev priority at the moment. Once this extension is all working and it's agreed it's a nice neat feature then I'll roll it into the next update after that.
Some instructions, drop the attached MGT2E Task Chains.ext into your 'extensions' folder (which is located as a sub-folder to your FGC/FGU installation). Note this was created using FGC but all updates are made in FGU so will support both.
After you've installed it, and enabled it you should see a 'TC' appear in the top right buttons. Click that and you'll have an empty window. Right click anywhere and select 'Create', you'll have your first Task Chain, give it a name, for example, 'Preparing for Jump'.
Next to add the tasks, click the + button, I do this as many times as I have steps, so for this click it twice.
Now drag the Skill (you can't manually enter) 'Astrogation' into the 1st step, and then 'Engineering (j-drive)' into the 2nd step. Next we set the Characteristic, it's 'EDU' for both, so select those. Next we have the 'Task Difficulty' well for a normal jump this is 'EASY' so from the drop down pick 'Easy 4+'.
Finally, we have a 'Mod' field, this is for things like bad equipment, adverse conditions, in our case we don't have any, but a lack of maintenance could cause a -1, or worse.
So that's it, a Task Chain has been added. You'll notice it's in a yellow background - this is because it can't be seen by any of the players yet.
Players will also have a TC button on their screen, get them to open this up. On your Referee screen click the 'Eye' to the left of the Task Chain name and the background will change to green, and your players will see it appear as well.
Finally, each player who wants to attempt to complete one of the tasks, they must drag a SKILL roll onto the first available task, in our case, Astrogation. When the dice are released, a roll should appear in the Chat Windows and the results will be fed into the Task Chain under the Result and Next DM columns.
The next player repeats this and drags their Engineering (j-drive) onto the 2nd task, you'll see they get a bonus/negative dice roll based on the Next DM from the previous task.... and that's our Task Chain completed!
Now once 'finished' the Referee can just re-hide it (clicking on the eye again). and if you right-click on it, you'll see an 'Eraser', you can clear the result and Next DM columns, meaning this Task can be reused and reused.....
Version: 0.2
Added ability to hide/show the subtasks associated to the Task Chain
Version: 0.3
Added new Global setting 'Task Chains: Filter Tasks' (Defaults to No)- this new setting will show ONLY the next task to be completed to the players, so they have no prior knowledge of all the tasks etc.
Version: 0.4
- Client Window is wider by default
- Both Client and Host support the window being made wider
- Skill Required Field now changes the frame when something is hovering over it, this indicates dice can be dropped
- If the wrong skill is dropped a chat window message appears showing what was dropped and what was expected
- Unskilled can be used in place of any required skill
Version: 0.5 - In the chat window on loading it will tell you it's this version.
- Changed Effect title to 'Next DM', as this is what this number does
- Changed the effect to match the next DM based on the Core Rulebook
Cheers,
MBM