@superteddy57 Thanks for the update :)
Where are the difficulty modifiers supposed to be? I can't see them, even when creating a new project...
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@superteddy57 Thanks for the update :)
Where are the difficulty modifiers supposed to be? I can't see them, even when creating a new project...
I placed them in the same location as the original.
Attachment 36888
Okay, my bad, I had an unzipped version of BRP hence no updated version was used ^^'
Now I can see the modifiers, but I cannot click them, or rather it doesn't change anything when I do, no modifier selected.
I've also checked in FG Classic, there it's the same.
If you click on them and then do a roll it will use the selected difficulty level. So clicking on the x2 and then rolling will multiply the skill level and be the new benchmark. I have it included in every roll to check difficulty. Normal is set as default.
Ah, okay, I get it ^^'
It just doesn't display as "selected" (white font), but when rolling, it shows the rolled value and in the text it adds the modified roll value and correct result :)
It works for characteristic and weapon rolls, but not for skill rolls.
Also noticed, that the "normal" seems to act strangely. I rolled for Grapple, which has a 25% chance, and rolled once a 10 and once a 19.
Both are below the chance, so they should be Successes, but were calculated as Failure.
Attachment 36907
Ok, thank you for the report I will check the rollers to see if I missed a comma
Updated first post with information and date for move to Live
Hi. When you add a new skill using the create item on the skill tab it will add the skill but puts a line through the skill.
Thank you for the report. It appears the line is a bit off the bottom. We will see how to get it a bit further down.