This is because that module has not been properly updated for Unity yet.
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I can only speak for myself, but now that Classic has been sunset, I will be going through all my projects and switching them to UTF-8 and correct (per the Unity parser) character codes over the coming weeks. No idea if my PF1E projects even have funky characters but if they do, I'll get to them eventually.
At the same time wasting people's time and annoying them by quoting posts out of context. Not cool.
I suggest if you want to remind about something then please do so based off your original post/issue with it's own post, rather than quoting other posts out of context.
Sorry for the slow response, I missed the post.
The Link descriptions are from the text in the AP. They are included as a reference to the original material.
Not sure going in and editing them would be the best option. (This could be done on the fly as part of your prep though.)
The Parcels are named according to the Story entry to make finding them without the Link easy. (These can be edited on the fly as well, before they are shared with the players) Or add them to the party sheet to share the items included in them with the players.
The bad characters I will get fixed ASAP. Thanks for reporting this.
Madman..