Excellent! Can’t wait to review. Thx.
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Excellent! Can’t wait to review. Thx.
This is great. Just testing a bit now. So when you drag on the first novice path it levels up to 1. When you drag on an expert path it doesn't level up to 3. Is the intention you level to 3 and then drag on the expert path? Ah... I see. When you doubleclick to a level that requires a path there is a note in chat that says to choose expert or master path. Nice!
I know the Attributes are manual but is the intention in the "BON" to just put "1" if you can increase two or three attributes by 1? Just curious.
This might not be ready, yet, but if I drag an expert path on at level 6 (to have two expert paths), it populates in the master path, but when I try to level up to 7 it gives me an error. Probably because Expert paths don't have a level 7?
Attachment 49475
The "normal" leveling to novice, expert and master all seems to be working great! Love it!
New build uploaded v1.091
This now reports Health as it increases your health on each levelling up.
Please note that while the Character Sheet accepts both Novice/Expert/Master and Novice/Expert/Expert the Automation breaks for the latter from Level 7 onwards at this time. I am still thinking about how to handle that.
Please test...
Question to ponder...
Are the Paths always consistent?
The first Path level does Attributes and the rest dont?
At mid levels is Health the only Characteristic that is ever updated?
The reason I ask is I could change the fields per level...
Or I leave all the options there for custom Paths.
Ahhh crap.
Ive just realised that the last few others of moving code around was a mistake.
Good for Autocalculating the things that are specified in the Paths but no longer calculates when you adjust Attributes...
Here goes another few hours moving stuff back.