You can't. It was removed a couple of updates ago for performance reasons.
Printable View
Regarding the Test (beta) channel. Would I be able to create a new campaign, switch to use Test build, and launch FG, check things out to do some testing, and then go back to the Live build for the main campaigns I run, with no issue? (I would definitely backup my campaign for sure before I did anything) Just wasn't sure about how that affects the FG program itself for use with current campaigns. I did a search for this in this thread and couldn't find anything. Hopefully I didn't just miss it. Thank you in advance.
Yes, when you switch to the Test Channel, it creates a separate instance of all of your campaigns.
You need to run an update when you switch from one channel to another.
Your Test Campaigns will be in the Channels Folder.
https://i.imgur.com/3dOqO7L.png
I usually do my testing in a VM (free on Windows 10 Pro) though, just to keep everything separate.
Hi Guys! Need one more help!
How can i make a effect that roll an D8 when the barbarian got enraged?
I will use it to the Wild Magic Barbarian!
Tks!
You should also see:Quote:
Rage; DMG: 1d8
https://www.fantasygrounds.com/forum...barian-Package
and
https://fantasygroundsunity.atlassia...Trait-Examples
Hi!
Tks, but i need explain better :D
When the Wild Magic Barbarian got enraged, you need to roll 1d8 to see what is the wild surge:
Wild Surge
TCE p25
[–]
3rd-level Path of Wild Magic feature
The magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.
and then a table with the effects :D
I need something that when the barbarian enraged FGU roll a D8, not a damage, not a save, just a D8.
IF we have some automation that roll the tabble and trigger the effect, that will be awesome! :D
Bult i will post on the thread of Barbarian Package! :D
There's nothing you can set up to automatically roll on a table, so you'd just do that manually. Then depending on the result pick the relevant effect from a power group you've set up in the actions tab. I posted an example xml file in the other place you posted. (I saw this post after the other one).
Sorry, I wasn't familiar wit the Wild Magic Barbarian. I assumed it was 1d8 damage. But as Mr Z says, their is no way to automate FGs rolling on a wild magic surge table.
Is there a tutorial someplace for putting Traps and Hazards (primarily HAZARDS) in the NPC blocks for 5E? I'm vexed by what goes where and how to make it functional. In 3.5E (on FGC) there was a distinct difference between a NPC and a trap, 5E has no such distinction.
Thanks in advance