Ah, thank you. This implementation of SOTDL's initiative is actually pretty good. I'll simply allow players to act in the order they appear in the combat tracker.
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I noticed the effects seem to be duplicating the attack/challenge modifiers. I am not sure if this is a known issue?
Attachment 55918
Hello, and thank you for the ruleset! I'm having issues with effects. I'm new to Fantasy Grounds, so apologies in advance if this is because of my inexperience. As you can see, the applied effects are not affecting the fomor's stats. Attachment 55966Attachment 55965
Since the update today I get following error: Attachment 55967
There is also an empty table : Attachment 55968
Hi Locotomo I apologise the first one is me - I deprecated two files but forgot to remove them from the master list when I pushed the update. They wont affect the game. The empty table has been passed on to the guys doing the content updates. Thanks for the report.
Welcome Synmad
Fantasy Grounds effects do not normally adjust the stats that they effect. What happens is that any rolls using or targeting those stats also check the Effects list and will apply those values as well. Please note we found after the last attacks update that Attack Effects were kind of being applied twice, once if Strength/Agility was effected and once more if Attacks were effected. We have thus today removed Attacks from the Effects values - they are still mentioned in the descriptions and all Effects/Afflictions etc that we found so far that effect Attacks also effect Strength/Agility so we think this will address the issue.
Please note that about the same time you posted your message an update went live - so update again to grab that new build. But note that it contains an Error (see message above) that should not effect game play once loaded.
The damage from NPCs in modules seems to have disappeared. This seems to be affecting all the modules I have looked at, One Perfect Moment, The Slaver's Lash, The Man who Fell to Urth etc. Monsters & Characters from the core rules are ok.