I pushed updates for the latest reports.
Printable View
I pushed updates for the latest reports.
Ran into a few issues over the last few session and was able to sit down today to document them.
1. When creating a new character, after hitting complete, the character level is set to 0, and the level up button is available to level up to 1, except the character i supposed to be level 1 already after character creation, so anyone that follows the level 0 to level 1 that the character sheet is currently presenting is effectively level 2 in stats.
2. When attacking NPCs in power armor, and rolling damage, the chat window reports the correct numbers, but the in the CT no damage is applied any where.
3. Same as number two, but this is also effecting players in power armor.
Replication Steps
1. Create a character like normal, once you hit the complete button you will see that the level is 0, and the XP button has the up sign on it and you can level from 0 to 1.
2. Any NPC in power armor, attack and hit it for at least 1 more damage than the DR of the weapon type, no damage applies to the Power Armor.
3. Same as above, but attack a PC with another character (NPC or PC)
Screenshots also attached.
Attachment 67926
Attachment 67927
Attachment 67928
Thanks! Updates look amazing!
One thing on the hiding the HP for power armor missing parts, the remaining columns shift over under the wrong headers.
Attachment 67949
It seems that power armor leg and arm parts can't be equipped on a power armor frame. I have to make copies of the parts and edit the "Loc(s) Covered" from "Arm" to "Right Arm" for example.
Is there a reason not to edit the power armor frame to just look for "arm" instead of "left arm" and so forth? There are two separate slots for each arm and leg piece so I'd imagine that would work fine?
edit: or add the Left and Right variants to the core book pieces (since it looks like the expansions include them).
The loot lists use the one item for a leg or arm. So creating separate items would not work with loot tables as you can't link both or deviate from the rollable table presented by the book. As for dropping, the ruleset would need to know which slot you would like it to sit in and the location would need to be updated for the location it's covering. Making a copy of the item and updating it with the proper location covered would help in your case. The name isn't what triggers the connection. The location covered does. Same for the robot arms as well and all other apparel that needs to cover or slotted into a location. This ensures it can still be used in loot tables and the GM deciding what location it's covering if they want to get into that much detail or allow the player decide.
I have placed it in my notes to look over for a better solution and will take a crack at it when I am able to circle back.