Originally Posted by
Moon Wizard
I checked in a change to fix the issue Kelrugem reported. When the language list is edited, the language selection will be cleared.
Also, I add a helper function for DesktopManager.setDockButtonSizeAndPadding(iw, ih, sh)
@SilentRuin, if you want me to look at combobox further, I need a simple reproduceable test case in CoreRPG (either within the current speaker/language fields; or via a simple extension). Please be as brief as possible. I'm running in a bunch of different directions helping people; so it needs to be succinct or I won't have time to parse what you're trying to say.
Regards,
JPG