Has anyone else encountered an issue with powers that have mods?
I created a Mod that has new powers (some with modifications), but when I export it and open it in a different campaign, the powers in that grouping all show up empty.
I experimented with it further and it seems the cause of the issue is having a group named "Seasoned" that you add powers to.
Using Enhanced Library v1.6, SWADE v5.2.6, and FG-Classic