How is the "Average" used in rolling the stats?
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Average is average you might get and can be used as guidance for regular representative of this race/species. Each creature that is race has formula for each stat. You can check in the book or edit a NPC to see.
What prompted you to request a refund? As a result of that, currently you’re unable to run CoC 7e games on Fantasy Grounds.
What from the two things @damned mentioned (small images in the reference manual and basic vehicle stats) changes your opinion of the DLC enough to re-buy it?
Product just feels unfinished to me with some poor presentation (XXYYZZ!! for lists on the reference manual, no small club for items), and also a completely blank section for vehicles.
Also, after looking at posts complaining about the missing vehicle stats for chases and no way to keep track in-game of what vehicle is being used, etc I have decided to wait if more work is gonna be done to address these complaints (minor or not). Those small images @damned mentioned would be a great step in the right direction to convince me to change my mind.
Abut the XXYYZZ: https://imgur.com/gallery/Y9qp1dE
Thanks Devnant for pointing out the XXYYZZ!! problem. This is a problem that has slipped in during one of the updates and I have just fixed it.
This and some other fixes and enhancements, including vehicle support, have been submitted to SmiteWorks for approval.
Enjoy!
I am unable to negate effects using either the CTRL move damage result to CT or by right-clicking and selecting negate the effect and then drag the negated number to the CT. Is this mechanic broken?
Hi, since Coc7 is in the vault, I cant check by myself. I am trying to change the Dice Tower:
graphics_framedefs.xml
graphics_icons.xmlQuote:
<!-- Dice Tower -->
<framedef name="dicetower_normal">
<bitmap>graphics/frames/dicetower_normal.png</bitmap>
<middle>0,0,90,90</middle>
</framedef>
<framedef name="dicetower_drop">
<bitmap>graphics/frames/dicetower_drop.png</bitmap>
<middle>0,0,90,90</middle>
</framedef>
The problem is that the dicetower_normal does work, but the _drop does not work, when I drag the dice to the tower, the icon does not change to the _drop png file (it stays at the _normal png).Quote:
<!-- Dice tower -->
<icon name="dicetower_icon" file="graphics/icons/dicetower_icon.png" />
I've tested the same extension using SavageWorlds ruleset and it works. So, does the CoC7 ruleset changes something related to the icons of the dice tower?