Originally Posted by
Boldtaar
Are we getting any combat automation for the option rules?
I mainly use the addition would effect and hit location. Nice if it could work similar to ship combat.
+1 for adding the new skills from the the Broad skill groups.
Since the book doesn't have a good way to introduce some of the new skills in character creation.
I use a house role where my players has the option after a successful advancement roll to pick one of the new skills instead of doing a extra roll on the skill tables.
They can only do this ones and the skill have to be connected to the career. This way my players can for example get the Crewmember skills for Navy, Merchant and Scout careers or Low-g skill for a Marine.