Corrections for Curse of Strahd. In the Death House dungeon level:
- Missing wall between Rose and Thorn's Crypts
- Missing secret door between the Prison and the Ritual Chamber
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Corrections for Curse of Strahd. In the Death House dungeon level:
- Missing wall between Rose and Thorn's Crypts
- Missing secret door between the Prison and the Ritual Chamber
Thanks Steve for taking part. I've had a look at the map you did and everything is fine except that you've missed a couple of secret doors which I've marked on the image below. Otherwise you are good to go. Can I put you down to do the occluders for this one?
Ok, I have done the secret doors, better to have a look on the GMmap first, before 'occludering' the next maps, totally forgot that, thanks :)
Consider this also as a Yes for adding me to the Occluders-List, again thanks
Also feel free to give me any advisment for
(i.ex is it important that the XML has identical name as original modul and whatīs better to use: campaign per map/campaign per modul/campaign for all maps?
For me the campaign per modul makes the most sense but as I encountered a few issues as shown on pictures
Issues
Attachment 31579
Attachment 31580
Happy I could fix this simply by redragging it entirely with the selection tool ;)
I Will send a message when Sandpoint Modul is done
To add occluders to a module create a new campaign in Unity and open the module. Do all the maps in that campaign. The data is saved to the moduledb.xml file which you'll find in the FGdata/campaignname/moduldb folder. The xml file will have the same name as the module you were adding occluders to. Attach that file - without any changes to the name etc to a post here and I'll do the rest.
Not finding walls in xontal's tower (Rise of tiamat). Can anyone confirm?