Hm, I am still able to reproduce it
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Ok, got it. The 1 hp PC has to be unowned by that player. Let me take a look further.
Regards,
JPG
Well if you look in discord mod_creation you'll see where MeAndUnique teamed up and while his WAS working - new FGU 5E TEST campaign - with the exported characters I was using (I'll include them here) - after we had him attach as player to my machine he saw the error. And after he then had me attach to his machine I saw the error. And then he never did not see the error again. Nightmare scenario for debugging. I think its got something to do with the getnodename vs getPath logic but am not sure.
I just pushed another update that should fix that error, since I was able to replicate. Can you update, and give it another try?
Regards,
JPG
It's working for me on the GM identity. Are you not seeing the GM Identity in bold when you click on the button to open the speaker list?
Regards,
JPG
I don't even know what a "speak list is". I use the template for combobox (raw CoreRPG) for some of my drop downs. I also have a special copy of mycombobox to do above and beyond the normal combobox things. If you look at the pictures I sent you - that is my use of the RAW CoreRPG template combobox.
Here is literally how that picture uses the combobox template....
In LIVE the first time I come up its got the bolded selection that is active. In TEST it does not - until I actually select it - then it will for that session - till the next one.Code:<combobox name="combatgroup">
<anchored width="200" height="30">
<left parent="button_combatgroup_visibility" anchor="right" offset="7" />
<bottom parent="button_combatgroup_visibility" anchor="bottom" offset="2" />
</anchored>
<empty textres="empty_combatgroup_select" />
<listdirection>down</listdirection>
<tooltip textres="combatgroup_tooltip" />
<script>
function onInit()
CombatGroupsManager.InitCombatGroups(window, true);
end
function onValueChanged()
CombatGroupsManager.CombatGroupFilterChanged(window);
end
</script>
</combobox>