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1. You don’t necessarily have the explore/fight everything on a given level (though maybe don’t go down – or up – the very first staircase you find). Even though apparently a number of encounters had to be cut, book 1 of AV has significantly more encounters than book 1 of AoA. This doesn’t mean that fight is always the only solution (a surprising amount of variety) but it should signal you that 100% a level may not be intended. Exploring a bit may give you additional benefits but it’s difficult to tell in advance whether it’s worth the risk. This ties into the next point.
2. While the different levels of a megadungeon may give you an indication of the difficulty of an encounter, this does not mean that “open door, kill thing” does work with all encounters at that level. As it does have some sandbox elements, it’s entirely possible to get in over your heads – you may not be able to win all fights given a certain level, equipment and tactics. There are no “safe for levels XY signs” on the doors. If you choose the door with Rovagug, not any money behind it, it may be better to run rather than fight. Any door you open may give you benefits (items, information, …) but it may also expose you to unneeded danger. So in the worst case scenario the party TPKs because they drown in Rovagug’s toilet – which would hold no real treasure whatsoever, even of the party somehow defeats the dangers of the toilet!