yeah, that is the issue with extensions that overwrite onAttack.
I have designed this so it's incredibly simple to add compatibility to other extensions when required:
https://www.fantasygrounds.com/forum...l=1#post616214
But, I also seem to have overlooked an obvious way to add compatibility on my end! This should fix SilentRuin's extension and hopefully the others too!
Unfortunately, my Forge access is down at the moment so you'll have to wait to get the automatic update (although I'll post a version on GitHub later today).
EDIT: here it is
Ammunition Manager v2.6-hotfix.1
* 5E no longer double-counts ammo before/after attacking. Attacks no longer allowed if no remaining ammo. Thanks to
Rivanknight220 for pointing this out.
* Ammunition items in inventory that are not carried or equipped will no longer be included in ammo selection list. Thanks to
nephranka for suggesting this.
* HOTFIX: Improve compatibility with other extensions by replacing ActionAttack.onAttack with appropriate version on load (for other extensions that call the previous one).
Click here to see raw code changes
EDIT 2: this should also fix compatibility with Better Combat Effects, although I haven't tested it myself.