Conditions |
Modifiers Applied |
Notes |
Asleep |
|
Appears to be a placeholder. Does not place this effect on the person: SKILL: -10, perception; Helpless |
Bleeding |
|
Appears to just be a placeholder. Requires DMGO: X, spell/force for the ongoing damage. |
Blinded |
AC:-2; GRANTCA; SKILL:-2 strength dexterity; SKILL:-4 perception |
This is now working correctly. |
Broken |
|
Placeholder. There are several different options for this condition. |
Burning |
|
Placeholder effect. Requires a DMGO: x fire effect to work properly. |
Confused |
|
Placeholder effect. |
Cowering |
AC: -2 |
This is not working properly. It appears to be doubling the AC penalty from a possible GRANTCA or Flat-footed effect along with an AC: -2 tag. |
Dazed |
|
Placeholder effect only. |
Dazzled |
ATK:-1; SKILL:-1 perception |
|
Dead |
|
Placeholder Effect |
Deafened |
INIT: -4; SKILL: -4 perception |
|
Dying |
|
Placeholder Effect. Does not automate anything like in Pathfinder. |
Encumbered |
SPEED: -10; STR: -5; DEX: -5 |
Placeholder effect. Does not use the effect (I wrote that quickly). |
Entangled |
ATK: -2; DEX: -4 |
Works properly with the execption of the speed reduction which has to be done manually. |
Exhausted |
DEX:-6; STR:-6 |
|
Facinated |
SKILL:-4 perception |
Only Perception is called out in this effect. Other reactionary skills could be included, but aren't called out specificly. |
Fatigued |
DEX:-2; STR:-2 |
|
Flat-footed |
AC: -2 |
Works properly since update. |
Frightened |
ATK:-2; SAVE:-2; SKILL:-2; ABIL:-2 |
|
Grappled |
GRANTCA |
Appears to only use the GRANTCA tag. Should be ATK: -2; DEX: -4. |
Helpless |
AC:-4 melee |
Treated as having zero Dex for AC calculation. |
Invisible |
ATK:2; CA; TCONC |
Not in the core rule book conditions chapter. Purely in the rule set by Pathfinder inclusion. |
Nauseated |
|
Placeholder Effect. |
Off-kilter |
|
Placeholder Effect. The effect should be ATK: -2; Flat-footed |
Off-target |
|
Placeholder Effect. Effect should be ATK: -2 |
Overburdened |
|
Placeholder effect. I don't know if this is possible to automate. Requires individual effects to be created. The speed aspect would be a note for the player/gm, the rest would most likely be hard coded. |
Panicked |
ATK:-2; SAVE:-2; SKILL:-2; ABIL:-2 |
Should not include the -2 to attack as it is not in the condition per core rule book. |
Paralyzed |
AC:-4 melee |
Treated as having zero Dex for AC calculation |
Pinned |
GRANTCA, AC:-4 |
Appears to be direct copy from PF. Effect could be GRANTCA; ATK: -4; AC: -4; SAVE: -4, reflex; INIT: -4; SKILL: -4, dexterity OR GRANTCA; ATK:-4; DEX: -8 |
Prone |
ATK:-4 melee; AC:-4 melee; AC:4 ranged |
|
Shaken |
ATK:-2; SAVE:-2; SKILL:-2; ABIL:-2 |
|
Stable |
|
Placeholder effect. |
Staggered |
|
Placeholder effect. |
Stunned |
GRANTCA; AC: -2 |
This effect should not have the additional -2 to AC effect on it. It should only provide Flat-footed. |
Unconscious |
AC:-4 melee |
Treated as having zero Dex for AC calculation, Prone effect should be applied separately |