Originally Posted by
CULTxicycalm
Council of Thieves was the first AP to be published on the new PFRPG rules. Both the "Core Rulebook" and the first part of Council of Thieves were released in August 2009.
But what is the problem anyway with converting the two remaining 3.5E APs? The ruleset is OGL, right?
As for the half-finished conversions, Giantslayer is still missing the last two parts, Skull & Shackles is missing the last part, and Shattered Star is missing the last five parts.
Meanwhile Serpent's Skull, Jade Regent, Hell's Vengeance and Ironfang Invasion haven't had anything converted.
That is a complete list of the PF1 APs that Fantasy Grounds is lacking (in addition of course to Second Darkness and Legacy of Fire, which as you pointed out are 3.5E), and I would be eternally grateful to you if you can work on some of them. In my opinion, the half-finished ones should take precedence, as long as there's no other developer working at them currently.
And then of course I'd also like all the standalone adventures and Society scenarios converted :) But the APs should certainly take precedence.
Let me also say how grateful to you I and my 17 players are. I have four groups running four separate APs in one giant overworld right now (Rise of the Runelords, Curse of the Crimson Throne, Ruins of Azlant and War for the Crown), and you probably developed at least half of them. My entire multigroup overworld project would have been basically impossible without your work because I don't have the time to convert four separate APs myself while also running the campaigns. Every week I thank Aroden that you and a handful of other developers, and of course Doug above all, had the foresight and patience to grind through all the work necessary to make Fantasy Grounds the best VTT ever. Cheers, guys.