I honestly don't believe that is a bug. The character select window isn't changed from the standard CoreRPG, but if it is changed with the ruleset code, then see to get it to the way CoreRPG does it.
Printable View
Oh! I thought the frames and such were from the SFRPG.pak. Not CORERPG.
Support:
I just purchased Fly Free or Die (FFoD) AP Book 2 and noticed that the Lunar Weapon column is missing from the Solarian Class's Weapon Manifestation table. Screenshot attached:
Attachment 44483
Also, I noticed when click on each build, a blank dialog box appears; screenshot attached:
Attachment 44484
Builds are from the CRB.
Another observation is that some of the Manifestations (Flare, Shield, and Lunar Weapon) are missing from the Solarian Class seen here, screenshot attached:
Attachment 44485
Flare & Shield are from the Character Operations Manual and Lunar Weapon from FFoD AP Book 2.
Thank you,
Is that from the core book?
When new options become available they do not get added to the list in the Core Rulebook.
They are made available for use as a separate option that can be chosen.
Madman..
Running into a bug with the latest update of the Starfinder ruleset. Any time I add an Effect to an entry in the Combat Tracker I get a bunch of what looks to be debug text in the chatbox (example below):
s'onDrop' | s'ct' | s'combattracker.list.id-00005' | dragdata = { type = s'effect', desc = s'[EFFECT] Asleep', #slots = #1, slot = #1, string = s'[EFFECT] Asleep', num = #0, diceexpr = {}, shortcut = {}, asset = {, instance = }, custom = nil }
I've also noticed that with adding custom effects to entries in the Combat Tracker they will always default to All Rolls, even if they're defined as One Action, One Roll, or Apply Each Once.
Just out of curiosity I tried creating test games in 5E and Pathfinder 1E and ran the same tests with built-in and custom effects. I don't get the debug string in the chat box on either of those and they also maintain the One Action/One Roll/Apply Each Once setting when being added to the Combat Tracker.
Hello
In our game yesterday, one of my players saw that feature were missing on the Biohackers level 2 Theorem, the Painful injection is missing. From the COM book.
Edit: its missing on the right window, the drag and drop thing.
Attachment 44553
Little workaround until this get's fixed (because the Painful Injection feature does exist, just the link doesn't). Go to your classes window, find 'Features' in the top left and search for Painful Injection, it'll come up and you can use it like normal. I assume the link will be added anyway ^^
Yeah, we did a workaround. :-)
I just wanted to inform that it is missing.