We use even numbers for production and odd numbers for alpha and beta builds. And significant advances or breaks with past code the first digit. ie 5.09.04 vs 6.06.00
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We use even numbers for production and odd numbers for alpha and beta builds. And significant advances or breaks with past code the first digit. ie 5.09.04 vs 6.06.00
Eagerly awaiting......
A few useful things in this one but nothing too huge.
FIXED - Hold, Abort, and Recovering toggles now display on their own line when the CT Attacks window is closed.
FIXED - Strength adds no more than the base amount of damage to an Advantaged Attack. (AP, NND, AVLD, AD...)
ADDED - Default DEF for NPC entangles is now the same as the number of dice. For zero the def value should be 0
ADDED - Made Advance Turn Button draggable.
ADDED - Action Status removal button for the GM Combat Tracker.
ADDED - When 'Base' is selected as the adjustment type, added a String Field to hold the name of what power is adjusted. Requires 2 fields for Transfers. Added onto the bottom of the weapon data.
ADDED - Automatic Knockback Rolling - this feature is incomplete but functional.
ADDED - Knockback Resistance to PCs, NPCs, and functional Effects.
EDIT: I'm going to hold off on this release until next week.. so there might be a couple more things by then.
Very nice.
Sorry I couldn't run tonight. :-(
FIXED - Sense values were not necessarily matching with the sense selected on startup.
FIXED - Error when handling some NPC attacks with no type defined.
FIXED - Error when Speed is not between 1 and 12.
ADDED - Basic KB for NPC damage rolls.
ADDED - Check for 'does knockback' or 'does kb' properties. Allows knockback where it would not normally be appropriate.
ADDED - Added checks to insure that Speed is between the values of 1 and 12 inclusive.
It's amazing how the more stuff I fix/add to this thing the more issues I find. I have several kinda majorish changes that I'd like to make, some of which are perhaps a bit beyond me... others are just complex and require a lot of planning to figure out how it all comes together. Overall.. the ruleset looks pretty good though. I currently need to resolve an issue with the NPC spells tab that's kinda kicking my tail.
I haven't posted any of the updates here for a while so I figured I'd do a catch-up post. Most of the day-to-day update info is being posted to the HERO/Champions Group.
Release v0.1.6
FIXED - Removed 'CAST' text from attack powers in spell classes
FIXED - Text for Charges Changed.
FIXED - Text for Powers List now changes with Caster Type
FIXED - Double END on NPC Spells Tab & Counters were not working properly.
FIXED - NPC 'Spells' Tab had several errors
FIXED - NPC End Reserve was displaying wrong text
FIXED - NPC END Reserve Recovery was not displaying properly
FIXED - Active Status was not becoming visible when the Values were changed.
ADDED - IMMUNE: knockback now works
ADDED - Replaced CoreRPG Sidebar Window Titles
ADDED - Changed NPC Spells Tab to Actions Tab
ADDED - Delete and Backspace now 'Clear' damage and reset the values for STUN or BODY to full.
Release v0.1.5
FIXED - Minimum and Fixed damage attacks for NPCs are not working properly
FIXED - Strength dice being displayed for Damage other than Normal and Killing.
ADDED - Added Transform as a Special Damage Type
Release v0.1.4
FIXED - [EFFECTS] message was being displayed constantly for KB.
FIXED - .5 die attacks now working properly for NPCs.
FIXED - HtH killing damage was adding extra +1 to all rolls
FIXED - Several issues relating to Strength Damage and Killing Attacks
ADDED - Changed Text on Spell Class to say something more relevant
ADDED - 'martial' property for NPC attacks to allow for proper KB dice rolling. (it adds the extra die)
Nice! It looks like you have been busy.
ADDED - Announcement Messages when Action Status changes.
ADDED - Auto Recover every phase if 0 to -10
FIXED - Endurance Reserves automatically recover on Post 12.
ADDED - Cost tables are now being displayed in Disadvantages
ADDED - Rest Heroes on Combat Tracker
ADDED - New Graphics for Tabs and Tab Icons
ADDED - Replaced storybox graphics with charsheet graphics
Ok this might be stupid question but where is the download link for this?