Thank you. That was very helpful.
Do you know anything about how to fix the individual powers for a Discipline?
Printable View
Thank you. That was very helpful.
Do you know anything about how to fix the individual powers for a Discipline?
For Disciplines you have to drop them into the Disciplines area then click the red circle to the left to open the Discipline so that you can drop the powers into it. I am assuming you are talking about where the powers show up?
FGC
Ruleset version 1.0.1
If you add a modifier (+1/+2/-1 or -2) to a roll, you completely remove the hunger dice (they become plain dice).
Can't import a character to the Character Selection. You have the message in chat but no character appears.
This purchase includes the core rulebook and the ruleset to run it with. Future products will be made compatible with this ruleset.
https://www.fantasygrounds.com/store....php?id=VTM5TH
FGC, v1.0.1
when clicking the category buttons in the skills menu (Physical, Social, Mental) the following error shows, and the resulting window contains no skills.
Attachment 31901Quote:
Script Error: [string "ref/scripts/ref_groupedlist.lua"]:255: bad argument #1 to 'ipairs' (table expected, got nil)
Can I just say this ruleset is amazing! I know this is a bug reporting forum with people bashing the ruleset because of minor bugs and lack of knowing how to use it but i love it. Thank you Smiteworks for making this possible and the developers who brought it into Fantasy Grounds!
I wouldn't call it a "minor" bug, that you can't set your Health at the correct level, without the ruleset resetting it all the time. I like the ruleset too. There are a few things where I'm kind of puzzled why then did thing thing or that. But hey. You know. People have different ideas regarding design. But let's be honest for a moment. Have you ever seen Smiteworks release anything in this buggy state? I sure haven't. I don't understand how this happened.Quote:
I know this is a bug reporting forum with people bashing the ruleset because of minor bugs and lack of knowing how to use it but i love it.
I don't think it is fair to call it bashing, when people call out the laundry list of errors we're experiencing. It would be much worse if no cared. The silver lining for me, is that I see a lot of people with few posts, that is rarely here, that speak up. That means that there is clearly an audience out there, for this. This is good.
And now for the bug report (I was suddenly unsure if I had reported this before): Larceny is listed after Melee in the skills list (both character- and npc-sheets). That should obviously be in reverse order.
That is correct and solved that problem for player characters. However, I do not seem to be able to do it for an SPC character I am creating. Not sure if that is a bug or not. Also, it does not appear that I am able to resize the Character or NPC sheets. Not really a bug but a nice to have as the small font is a little hard on my eyes.
More on health/willpower bars:
On the Combat Tracker the max Health isn't kept the same as in the sheet. And Willpower starts at 0 as soon as you reload the client (Save campaign, load it again, or /reload). On a reload the max Willpower is set correctly, but Health is set to 14 (max) every single time. You have to turn it down manually every single time.
This only seem to happen with PC's. SPCs seem to be working correctly.
We appreciate both positive and critical comments. The developers for this product have been very responsive so far, so we will hopefully have reported issues dealt with in a timely manner. Reporting of bugs helps us identify those and make the product better. At the same time, positive feedback helps. The devs have invested a large amount of time, effort and passion into this project. SmiteWorks does not have staff to build all rulesets internally, so we rely upon community devs to build these for us. We are grateful for their contribution and for White Wolf/Paradox for allowing us to make an officially licensed product.
If the state of the ruleset is not to your liking as you near the 30-day mark, please consider contacting support for a refund. We approve any such requests.
I am posting this from a different forum:
I cannot get the plus to select either the skill or the attribute in either order.
I can double click on the die by the attribute to roll double the attribute or by the skill to be told that I cannot roll just a skill but that is as far as I have come to getting this to work.
I am using Fantasy Grounds (Classic) on a Mac. I am trying to perform a skill roll from any of the SPC character sheets.
bl
That happens if you use the master SPC record. The SPC record needs to be editable, so you have to copy it first. See the wiki for instructions- Drop the SPC record’s shortcut back to the SPCs window to make a copy. Open the copy and then it will work. If the p,us sign does not change color when you clicked it, then you missed that step.
I’m one of them. My excitement for this system was the motivating factor to get me to participate in the forums for this ruleset. I’ve been anxiously awaiting this release since I discovered Fantasy Grounds a little over a year ago. After the steep learning curve, I loved the D&D 5e implementation and couldn’t wait to see VtM get similar treatment.
I have to say that while the bugs are disappointing, I’m encouraged by the responsiveness so far and I hope improvements keep coming. Despite the current setbacks, I’m happy to be transitioning my VtM chronicle to Fantasy Grounds.
I for one like the ruleset itself. Though I admit, not having used Fantasy Grounds before, there is a learning curve and, as have been mentioned, some bugs. Over all I like the product and look forward to seeing the kinks get worked out. I think this will be an excellent way for me to remote play with my friends.
I also had a mechanic thought. I would be nice if there were two separate dice. A red one (hunger) and a black one (regular) available to roll without a sheet. That way, even if bugs are slowing things down, people can at least use the system as a good dice roller for remote games. Make it a bit more accessible.
Disregard this post please
Not so much as a bug, as perhaps an oversight. There is no way to handle Discipline power bonuses, gained from Blood Potency.
Now, this is of course a tricky one, as this affects some, but not all discipline rolls. I would say that the application of it would probably be up for interpretation by some storytellers, and so it would be fair to simply have players remember to add the bonus whenever the storyteller finds approriate. However... since this bonus can exceed (however rarely) +3 there isn't really a good way of adding the bonus.
Sure, you could simply make a Merit called "Discipline Power Bonus", but I think it would be better with a dedicated button for this bonus.
I have two thoughts on how such a button could be implemented. First of all, there are 5 buttons at the bottom of the character- / SPC-sheet, meaning there is room for one more. Alternatively, Since Blood Potency and Discipline are on the same tabs for both character- / SPC-sheets, perhaps a line under the Blood Potency dots, that simply reads "Discipline Power Bonus" and have a + in front of it, which will add the right amount of dice based on the character's blood potency rating.
Also: In regard to using Disciplines, you can reroll the Hunger die for some Disciplines based on Blood Potency of the character. Now, of course you can just use the Rouse Button and if you fail, you roll again. However if you fail again, you have to adjust the hunger level. Ok biggie. But if you could just use CTRL+Rouse and it rolled 2 dice and only added 1 Hunger if both failed, that would be rather nice.
Just my two drops of vitae worth of thoughts...
The Player's Reference was a module available in the beta of the ruleset. The release version don´t include it to avoid duplicated data
Hi there,
I´ve bee working on fixing a good chunk of the bugs presented here. I will be working on those during the next few days, as well as MadBeardMan.
I´m also taking note of the suggestions here presented. Some of them are just brilliant, and will be implemented in future releases for sure (I have some other addtions for the 1.1+ I will tell when the time comes :) )
Can't wait for the updates to come!
A couple of more suggestions:
The hunger dice shown in the chat box are pretty dark. Can they get a slightly brigther shade of red?
Characters can accidently add dots to their charactersheet since they can't be locked, when they move the charactersheet and accidently hit an empty dot. I've seen that happen before with the community v20 ruleset. That ruleset then bugged out and you could only add dice by using CTRL+Mousewheel, which was actually kind of nice. A sort of blessing in disguise. Perhaps an option can be made so dots / health changes can only be made with CTRL+mousewheel, for those that prefer that?
This problem doesn't exist on the SPC-sheets, since they can be locked. So, those are good.
FGC, 3.3.10, VTM5th 1.0.1
I have the same issue with Disciplines as quoted above. In addition, my attribute rolls are not entirely normal. As an example, a character has 2 dots in Intelligence and 1 dot in Wits. When I create the pool by clicking the plus sign on Wits followed by double-clicking the die by Intelligence to roll, the chat rolls the correct 3 dice pool, but lists both attributes as having a single dot (see first roll in image below). If I reverse the order and click the plus sign on Intelligence followed by double-clicking the die by wits to roll, the chat again rolls the correct 3 dice pool but this time lists both attributes as having two dots (see second roll in image below).
When I make a single attribute roll it correctly doubles the attribute dots to form the pool (see third roll in image below) which is the intended outcome. I think this may be linked to the issue NOOBKILLA first reported with the doubling of the attribute in the discipline pool rolls since I am guessing that the script is coded to double the attribute when it does not detect a plus sign on the same page as is the case with discipline rolls.
https://i.ibb.co/6sN9FNz/Attribute-Roll.png
Attachment 31921
A few bugs noted from yesterday's session :
There's a flaw called Vegan, which I know it was updated to Farmer on the latest rules update. So I think checking if the modules is up to date would be nice.
If a player is typing anything in the sheet on the Touchstones field, If the host tries to check their sheet, it will erase the player's changes. Player has to commit their changes before the host can check their sheet to avoid data loss.
Using the bonus or penalties buttons make so that the hunger dice are not applied to the roll.
FGC, version 1.0.1
If you have shared an image, and press the "P" icon in the images list to unshare it, you get the following error:
Script Error: [string "access"]:1: attempt to call field 'unshare' (a nil value)
EDIT:
I tried controlling sharing / unsharing with shift-clicking on links. Sharing a link to make it public works fine. Unsharing also works as intended, however, even if the links have been unshared, they are listed as "public" (the P icon) in the images list.
I am getting the same kind of error with all the items in the fantasy grounds VTM mod that i just got.
Anything i click on give me a runtime error
Runtime Error: desktop: Unable to create window with invalid class (reference_item : item.id-00001@Vampire the Masquerade)
Runtime Error: desktop: Unable to create window with invalid class (reference_item : item.id-00015@Vampire the Masquerade)
Runtime Error: desktop: Unable to create window with invalid class (reference_item : item.id-00013@Vampire the Masquerade)
And so on.
Edit: Came across a new runtime error, this happened when trying to drag the die on a character sheet
Script Error: [string "scripts/manager_disciplines.lua"]:27: attempt to index local 'nodeDisciplines' (a nil value)
Edit 2:Just figured out that you can open the items just fine in the reference manual part of the module. So the glitch seems to be exclusively located in the items table of the module.
Edit 3: Found a new glitch. In the "Characters" Window, you can not delete using the red circle, nor export character sheets using the blue arrow. You can still delete the character sheet via the right clicking and delete item.
All these glitches seem to be applicable in both a server, and in manage characters.
Greetings,
We´ve been working on the V5 ruleset, and a huge amount of the bugs here presented are fixed now. There will be an update in the next few days (1.0.2) including these fixes.
The suggestions are listed now, and will be available in future releases.
I've noticed that many of the parts of the book that were updated in the Errata, are not up to date. Many updated texts on rulebooks, and even some flaws that were renamed, like Vegan that got renamed as Farmer is still Vegan on the module. So an errata review of the module would be great.
Also noticed a mispelling on the Merit, "Beautyful" (should be Beautiful).
Here you go :)
https://www.modiphius.net/products/v...re-book-errata
FGC, version 1.0.1
Hey, not sure if this has been mentioned, but when I try to resize an image I get the following error:
Script Error: [string "campaign/scripts/updated_imagewindow.lua"]:95: attempt to call field 'onStateChanged' (a nil value)
This includes locking the image and using the image tools.
Besides that, the scroll wheel doesn't seem to work.
FGC, version 1.0.1
I've also noticed that there isn't a location to input your Blood Surge, Mend amount, Power Bonus, Rouse re-roll, Feeding penalty, and bane severity on the character sheet.
These aren't necessary, and are probably done in the background, but it would be nice for the players and Storyteller to have a place on the character sheet to see it.
Afternoon Folks,
Been busy this morning/early afternoon addressing issues found. I'm not the main developer on this ruleset, Luthbel is, though I help with most of the scripting so he can focus on the Ref Manual/Data/Windows etc.
I've fixed up a few issues around Health, Chat Window displays and so on (working on the Combat Tracker Health link atm).
Thanks for those who've posted here with what they've found, and thanks for being positive about it (I won't focus on those who aren't) we'll get them all addressed as quickly as possible. Please when posting include as much detail as you can (I know you don't know what detail we may require).
Cheers,
MBM
Hi I've noticed that you can add custom skills to the skill list. But not add them to a character sheet. Ie dragging and dropping a skill to the character sheet does nothing. Is this intended or a bug?
In general the system seems pretty "restriced". You can't rename Attributes (for adaptaion of for example V20/W20) The Powers of the Disciplenes do not have a own place and have to be dropped out of the Reference Manual into a Discipline that has been added to a Character, so makeing custom Powers is kinda limited as well. What is annoying to me as well, is that I'm not able to resize the Char sheet...
Added Powers seem to be buggy as well, I always have to resize the Discipline window before I can see them. And merits/flaws etc can be added to a char but don't show up at all.
The thing that I absolutely hate thou are the dice-rolls: Not beeing able to see what number I actually rolled is something that I fully dislike, Even on tables I do not see the actual number. And as far as I can see there is no option to turn this off. Granted I'm comming from the old V20/W20 but I think that even in V5 there might situations where I as DM want to adjust the actual Difficulty what counts as success (not to be confused with successed needed). Even manually rolling /roll d20 or sth like that is not possible!
This ruleset is not condusive for V20 use, simplly due to the alterations in the systems between editions. I wouldn't even try to be honest. 5th edtion is just that different and what you really need is a functioning v20 ruleset. Unfortunately the one available is very out of date.
Personally I prefer 5th edition. But only because of the rules. And this ruleset does it justice. I do agree that it can feel a bit restrictive compared to what other rulesets will let you do, but I have a feeling, that the devs are certainly open for suggestions.
I am good with the charactersheet size. But I would like to suggest that SPC-sheets could be resized a bit. The note fields are a bit small. Oh. And can we have an inventory for SPC's?
I also noticed that you can make Vehicles. But you can't drag them to character inventory. Unless I missed something.
In it's current state the use for V20 certainly is not possible on that we can agree on^^ The ones we have don't work with FGU though anyway, so the only option would be th build a custom extension that makes some changes to the system. Much of the basic Stuff most likely could be adjusted accordingly. There might be things that could be a bit more tricky to adjust, but I did not try to do modifications so I'm not sure how hard it would be to build ad V20 around the V5 ruleset.