Also, creating new fX layers works properly
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Also, creating new fX layers works properly
Can you zip it up and either send it to [email protected], or put on a Google Drive, Dropbox, OneDrive, etc. and share it with the same email? Thanks.
Added you to a dropbox share with the zipped campaign
I added a note file listing the maps that I have looked at so far that may help you out
I'm seeing issues with lighting interfering with the effects layer as well.
Sample image:
Attachment 60123
GMI
After the latest update to repair effects, they are almost working as expected. However characters with light sources or infravision can see effects that are not applied to their area (like the torch has a blizzard going on in it). Also if I enable lighting, the effects don't work, so I can choose between lighting in an area, or having the effects, but not both.
I think you've almost got it. Thanks for working on it.
GMI
Edit to add: maybe it's working right? I'll admit I'm new to the FGU interface, and I'm not sure if some of these won't work until the players get there? There is definitely some potential for user error here. At any rate, I think the current fix has it to a point where it will work. Thank you again.
+1 to this, having the same issue with a couple of the effects. Blizzard notably is a very bad offender. With mask fully on its still like 30/50% visible everywhere else on the map. If i disable line of sight, the effect is correctly masked to the parts of the map it is supposed to be on. When I enable Line of sight the effect becomes global to where the players are and I cannot make it go away even by apply a mask to it.