Originally Posted by
rhagelstrom
I had a user request to have this extension have more harmony with Better Combat Effects cyclers. I've modded it to do that, attached. User Documentation is as follows
[B]Syntax:/[B]
The syntax is a little bit custom. All effects are prefaced with "[EFFECT]" followed by whatever effects you want using the regular effect syntax. Each effect must end with a semicolon (even the final effect). After the final effect, the following tags can be provided to alter the default behaviour (words surrounded by <> need to be replaced and # is any number. Do not include the <WORD> or # in the actual effect)
Tags:
"[D: # <UNIT>]" - sets the duration of the effect and optionally the units of duration (min, hour, day. Defaults to rounds).
"[UNITS: <UNIT>]" - sets units of duration (min, hour, day) if for some reason you don't want to do so in the duration tag.
"[ROLL]" or "[ACTION]" or "[SINGLE] or [DUSE]" - sets the action expiry.
"[ATS] or [DTS] or [RTS] or [AS] or [DS] or [RS] or [AE] or [DE], or [RE], or [SAS] or [SDS] or [SRS] or [SAE] or [SDE], or [SRE]" - sets the BCE/G change state
NPC Action Effect Parsing:
In addition to parsing effects in chat, this extension also parses effects in NPC stat block actions and spells. If a spell or action does not give you a draggable effect on the NPC record or CT entry, you can simply add an [EFFECT] tag to the bottom of that action and not only will it be highlighted and draggable, but it will also show up in that action's entry on the Combat Tracker.
You must use the Combat Tracker effect syntax for effects in the Combat Tracker. This means doing something like this "[EFFECT] AC: 5; (D:3 MIN)" to set the duration and "[EFFECT] AC: 5; (A:ROLL)" to set the expiry, as the above tags are ignored in the Combat Tracker (no space after the colon on these CT-specific tags, and they are positioned before the final semicolon of the last effect). To set the BCE/G change state the format must be "(S:x)" where x is any of the change state shorthands listed above