Excellent news! Thanks for your persistence.
Printable View
An update just downloaded which has made the menus work rather than the sidebar. Yay!
I'm still seeing odd behaviour in the CT where buttons from the sub-window appear outside of the main CT window when i swap between characters.
https://imgur.com/a/QBvvUYK
Is this ruleset specific or should I post in the FGU section?
Cheers,
TFG
Please report the buttons outside of the windows in the FGU forum. I've seen it in other windows as well and it appears to be a problem with FGU.
Other issues specific to the ruleset (like not all the books showing in the Books menu) are perfect to post here.
The Books problem I ran into previously and will look at it again to see what needs to be done. FGU handles some characters differently and I suspect that is the cause.
Thanks - I'll post the CT issue in the FGU support forum.
Thank you for your work Celestian, as always is good.
I have 2 issues regarding "items", so I posted here, if it is not the most appropriate forum, please point me in the right direction.
The issues, of course, correspond to the 2E ruleset (tested on FG classic)
1.- If you add weapons with ammo (like Blowgun) to a player... in the "Actions" tab, the two ammunition names (Needle, Dart) are lost and they are presented as Blowgun.
2.- In the "Powers" tabs for items/weapons would be possible (or is already somehow implemented?) the chance to either set-up "a percentile cast" (similar to the thieves abilities checks) or run a table. In that way, it would be possible, as an example, add a 25% chance to add some fire damage on hit...
Left is FGC, right is FGU.
Notice the alignment and graphic ghosting in FGU (not FGC).
https://i.imgur.com/PWXVmg6.png
Not sure what I can do about it unless someone knows whats causing the ghosting. I can align the scroll bar differently in FGU but int should be the same in both.
I've noticed if you change the mode/display the ghost bar vanishes. Again im not sure why it's in FGU and not FGC but...
Sorry for the double posting.
Hoy can I delete this port?
I copy/paste the blowgun to the (New) group in ITEMS, so it can be "editable".
As you can see in the Weapons tab, of the Blowgun, you have two kinds of Ammo that can be used, Barbed Dart and Needle. They make different damage.
In the Actions tab of the PC, under Weapon's section, the two Ammo types are renamed as Blowgun.
https://www.fantasygrounds.com/forum...7&d=1599446796
Attachment 39137