Here's the extension from his GitHub updated for version 3.0.
Attachment 10595
Works lovely!
https://i.imgur.com/aqkU4NN.jpg
Printable View
Here's the extension from his GitHub updated for version 3.0.
Attachment 10595
Works lovely!
https://i.imgur.com/aqkU4NN.jpg
Do you just install and load this extension normally and roll 4d6 and it works automatically?
Thank you for your quick response!
Thanks DMFirmy!
Can anyone comment on making this act as a damage roll? I'm modifying it to work for the 5E Savage Attacker feat (basically advantage on damage on 1 melee attack per round).
Attachment 11765
Right now it looks like this (above), but I'd like to have it auto-damage the targeted opponent. Do I need to modify manager_action_damage.lua? Or maybe copy code from onDamage / notifyApplyDamage in that script? I've tested adding some of that but still can't get it to apply to the target unless I drag & drop. I only started looking at .ext code a few days ago.
The script flow / functions are still the same as DropLowest.ext, and I can post the code if anyone needs to see it. I figured I'd just wait until it was done to share the finished product.
Also, if anyone knows how to make it do 2 rolls that might make it look nicer and more 'real'. For now it's just doubling the # of dice, not sorting, and separating them into 2 roll sets.
Thanks
Is this a known bug?
I had two players roll up and they rolled exactly the same stats, and even the same dice. They then rolled another test roll and both got the same version of 18.
Attachment 15847
Yeah at first we all just thought "oh look at that the same stats"
Wait - same order.
Wait - same dropped dice
Let's roll some more, oh same results. This is a bit odd.
Needless to say Casey took Dan's rolls since they were pretty good and tecnically he rolled them too :)