you are a hard DM :)
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I will add an "Attack/Fist" that is unarmed that does 1-10 w/o strength bonus. The current entry is with a weapon and they get strength bonuses with weapons as do all giants.
If your group chooses to not use the -10 rule you can ignore the chat output. It's only text output and does not actually change any game mechanic. The issue with adding a toggle for every optional rule is then there would be a very large page of those options. JPG has warned me against such things so I am following his advice.
From the MM entry:
DAMAGE/ATTACK: 1-10 or by weapon +6
Ogres wielding weapons get a Strength bonus of +2 to hit; leaders have +3, chieftains have +4.
Great work as always Celestian. I was wondering if there was a reason the default initiative modifier for all the monsters was 1. This would not accurately represent initiative by size. I am happy to go back and manually adjust them but was wondering if there was a fix for this incoming before I did.
Is it right that we don't have many devils and demons? Like for Tanar'ri we have only two true, slaads, and imps. No creatures like Vrocks for example. I thought Vrocks were in the updated monster manual but maybe i'm wrong.
If not count me in as someone who will buy more MM content.
All of the demons/devils from the Monstrous Manual are in the FG module.
https://i.imgur.com/ZLyt7NX.png
https://i.imgur.com/IWo0kZu.png
Those are the only ones in the MM (imps/etc also). The other types appeared in various other products. I'm hoping we see the Monstrous Annuals Vol 1-4 someday ;)
Also versions of Vrocks and other demons and devil's are in the OSRIC NPC module
Celestian, where did you get the data for “Type” filter?
I am setting up NPC filters for my project and I was considering adding such tags but in my game’s Monsters book there are no such classification, as it makes sense, I wanted to see if you got it from some 2E official source or if this was back extrapolated from 5E.
I kind of remember them though from before 5E but maybe was my brief foray into 3.5 and not from my dim later 2E memories?
I made them up. Dragons are dragons, humanoids are pretty simple (humanoid). I also have types like "Humanoid, Lizardman, Reptile" so if someone is using a weapon that does bonus damage to reptile or lizardman it'll work. Things that had a clear type got one, those that did not are set to "other". Humanoid, Dragon, Animal, Fish, Insect, Undead, Golem... etc.