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join campain games starts at 10pm EET
Let me know what you think. Is this like what you were describing?
https://github.com/bmos/FG-PFRPG-Ite...ses/tag/v1.2.0
I'm also checking specifically for vials, potions, and scrolls. What other items are always one material?
sword = steel would probably work
You lost?
Not sure what I am doing, but it is not filling in.
I entered the Substance and Thickness. I tried to use it with Custom Item Generator it filled in the Hitpoints of 10, for Iron or steel, thickness 1, it did not fill in Hardness, but I also got an error with Custom Item Generator extension
Code:Script Error: [string "script/magic_item_generator.lua"]:4741: attempt to index field '?' (a nil value)
Yes, as listed in many places you can't use it with that extension or any other extension that modifies item_main.lua. None of rmilmine's extensions will work. Nor will PFRPG Enhanced Items.
The issue of it not calculating is because of a typo I missed. It was working for armor and items but not weapons.
Here is a fix: https://github.com/bmos/FG-PFRPG-Ite...ses/tag/v1.2.1
Tried it on shield very nifty.
Attachment 38080
Are there any estimates on hardness and hitpoints on "gold" and "silver". Found this information on real world hardness for soft metals, interesting.
hooray! always good when it works for people other than me hehe
I think what you're looking for is this: https://www.d20pfsrd.com/equipment/special-materials/
or the 3.5e equivalent (not sure which system you're using).
I'll get those added to the table of 'substances'!
There were a few that I couldn't add, and I'm going to have to do some tests about whether iron is going to override cold iron (and so forth), but they're added!
https://github.com/bmos/FG-PFRPG-Ite...37f05a709a1cbc
I had no idea there were that many!
EDIT: v1.2.2 now has them :D and it can handle iron vs cold iron and such properly.
Item-type materials like glass for a vial are prioritized lower so if you create an item like iron vial it will see it as iron.
Same for an ice dagger or anything else like that. More item-specific recognition coming soon (quarterstaff, dagger, sword, etc).