Originally Posted by
Moon Wizard
I have generally avoided a lot of chaining of actions (such as attack->damage->effect), because there are so many exceptions and reaction options that can't be determined in advance. If you wanted to do chaining right, I would think you would need a whole action "stack" of what was applied to each creature, and be able to undo actions on the stack, or at least review the action stack.
As for simplify providing an area for weapons to have effects which could be applied (like spells), that seems like a simpler task, and avoids chaining.
Cheers,
JPG