Originally Posted by
Griogre
Sigh...
< rant on > When you convert from one media to another you *should* convert in a form that shows the advantages of your media, ie a VTT... < rant off >
And yeah, I know it's more like I've already done 100 stat blocks and I'm a zombie, but I would like to do another 100 - and I really would like to get to bed at a decent hour....
WotC, Monsters of the Multiverse, Evoker Wizard
Action: Sculpted Explosion (Recharge 4-6). The damage type comes in as pure damage and does not have a type, ie "On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone." resolves to 40 (9d8) damage.
You could either just make a different NPC with each of the four types of damage since Sculpted Explosion is the only action where there is a choice of damage type, ie "On a failed save, a creature takes 40 (9d8) fire damage and is knocked prone." for a Fire Evoker Wizard and do the same for Cold, Lightning and Thunder. This may be more in the spirit of how Wizards wants the NPC to be - damage specialized so various resistances can shine.
The other option is just to re-write the damage output to use any of the damage types, ie "On a failed save, a creature takes 40 (9d8) cold damage or 40 (9d8) fire damage or 40 (9d8) lightning damage or 40 (9d8) thunder damage and is knocked prone." This way is easier, but allows the evoker to throw different damage types on recharge - something likely giving the npc's hit points and recharge odds.
Sorry for the rant but, I *hate* fiddling with damage blocks on the combat tracker in mid fight.