Starfinder Conversion 3.6.2 Status Update
Good Evening just wanted to post a Status update on 3.6.2
3.6.2 Resolve and Nonlethal Damage Systems
Resolve System Upgrade.
- Added [Mod] box. To allow adjustment of resolve by Items or Feats I.E (Extra Resolve) feat.
- Added Buttons for most used Resolve options.
If HP and Resolve Point Pool requirement are not meet the button id not clicklable.
---[STAB] This will allow the player to Stabilize (Cost Total 1/4 Max Resolve) Your Resolve is subtracted and [stable] effect applied to char.
---[STAM] Will Notify via Chat that Character wants to take a 10min rest and spend resolve to recover Stamina. [If GM declares the 10 min rest was uninterupted the GM can apply a Short rest to the char. This will recover his Stamina to max and subtract 1 resolve.
---[SinF] Stay in the Fight. As long as character has enough Resolve and his HP are at 0 the player can setect this button. I check to make sure the character has the Stable Effect. If not it reports [Stay in Fight] (Char) Failed [NOT STABLE]. If he does it reports [Stay in Fight] (Char) is using a Resolve. The Character's Curr HPs are set to 1, Stable Effect Removed, and Resolve subtracted.
Nonlethal Damage
-Nonlethal damage system fixed.
-NL damage now reduces Stamina then HP.
Damage Reporting System
Upgraded reporting of [Status] when a Character reaches 0 HP.
[Types of Damage Reported]
-If Characters damage is reduced 0 and remaining damage equals or exceeds his Max HP then
[Status] Massive Damage [DEAD]
-If Characters damage is reduced 0 and remaining damage is less than Max HP then depending on Type of damage that took the character to 0 HP
-All [Lethal] [Status] Unconscious and Dying.
-All [Nonlethal] [Status] Unconscious and Stable.
-Final Blow [Lethal] Unconscious and Dying.
-Final Blow [Nonlethal] Unconscious and Stable.
[Note: Still got to get the effects to apply to Character on the Combat Tracker]
Other Minor Bugs
-Fixed Party Sheet Bug. Party saves can be rolled now.