The update @superteddy57 mentioned is now in the patch system. Please run a new Check for Updates, and try again.
Regards,
JPG
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The update @superteddy57 mentioned is now in the patch system. Please run a new Check for Updates, and try again.
Regards,
JPG
Yay, thanks for tackling those bugs, so far I tried Vehicles and Drones successfully going into the CT. Mechs change the actions tab correctly when getting in and out, but... and even though this is similar to vehicles, this might not have been a bug that was getting looked at:
But I have to open the mech to drag it into the CT, and it says something in the chat whenever you hop in: (now I don't know the intended means of using a mech with the character sheet, so I'm assuming this is not intended)
Attachment 60235
I should also note I dragged in a Mech NPC to create the Mech from the Tech Revolution module.
Well you shouldn't add PC Mechs directly to the CT. They are treated like armor in terms of the logic of the system. There should be a blue button next to the mech in the gear -> vehicle tab. This will tell FG that the PC will be entering the vehicle. I did find some issues with this when I was looking over the code. A fix will be pushed with the next ruleset update.
Oh awesome! looking forward to that fix, my PCs plan on getting some in our current campaign, eventually... that'll be a slick way to manage those.
That screen capture I named mechError.png might not be related to mechs at all... whenever I add a weapon to my PCs it says that in the chat... if it's a missing record how do I track what is missing? I have all my book modules loaded and refreshed, still getting the notice...
for reference: Attachment 60250
When reporting, please provide as much detail as possible to try and replicate it on my end. I tested dropping a weapon on the character sheet and am not able to have that message appear in chat. I might be missing a step, so more details helps in tracking it down.
gotcha, so I'm going to try reproducing this in a new campaign folder, jotting down as I go:
- Start a new campaign
- Activate the core rulebook
- Create a new player character with the plus button
- give it a name
- drag in the human race
- I dont think the selection matters for ability point but I said str
- drag in the Ace Pilot Theme
- drag in the Mechanic class
- I added 1 rank to all the class skills
- I added Skill focus to the feats, altered the text to say "Skill Focus (Piloting)"
- I added 3 to the IN misc modifier on the skills tab
- Now I open the gear inventory tab
- I open the Items window and drag in the ranged weapon: "Zero rifle, frostbite-class" to the gear inventory tab of the PC
- Observe the chat has two new messages saying "Unable to find record to match link dropped. CHeck to make sure the correct modules are open."
I didn't try narrowing down the steps but this is what I did to get it...
Attachment 60252
Followed those steps and not able to replicate. I would say wait for the new build that has those fixes from earlier and it may have sorted it. It does appear the item is in your inventory and something else is creeping in. The other solution might be is opening a new campaign and trying to replicate it and see if it produces the same result. If not, then the core rulebook module may need reverting.
I know it was partially mentioned, just to make sure it's not lost in another thread:
Bug: Mechs in PCs aren't behaving correctly when getting off and on, in regards to the CT, Token, Image, size etc. maybe some other things
That should be sorted as I looked at it with the last round of fixes. The only thing it won't do is update the token as that system was changed at the base level. Need more time to look it over. It should change the space value for the character and adjust it's token size on the image.