NOTE: After updating, script errors may result when you open the combat tracker. To fix this simply clear everything from the tracker and re-add.
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In a future that I hope will not be too far the possibility of rolling the damage and subtracting directly from HP will be possible ... just like in the other rulesets?
I'm not seeing that, either. This trait block should have like 6-7 lines of info:
Attachment 17466
That's a very problematic thing to do, as GURPS has so many options when it comes to damage. ie cut, cr, imp, pi, burn, tight beam burn, homogeneous, non-living, diffuse, blunt trauma, immunity, resistance, vulnerability, different types of dr, armor divisors, hit locations, etc, etc, etc.
I may be wrong, and if I apologize right now ...But I think of this damage procedure - hp is not a unique and unique mechanic inherent in this RPG system, it is something that is present in all others and would say that it would be infringing something if the applied damage calculated the modifiers (for example , Cut) and before that applied DR before calculations, but decrementing HP through pure and direct damage is possible and is not breaking rules in any way.But as I said at the beginning I may be wrong: DAnd I have yet to add one more thing!GURPS on CoerRPG is getting better and ever more beautiful.Thank you Ronnke!