At the risk of spamming everyone watching this thread, I'm sure we all wish you a great birthday and a great game kickoff. If you need any extension recommendations for your game... haha... I'm sure you know people. Have a blast!
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Sooo, finally a compatibility update with the newest version of FGU! :) I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension :) (sorry for the delay about the latter, I totally forgot that one)
Two small hotfixes :) (for StrainInjury an extra hotfix)
Just a heads-up: Currently there is an incompatibility with the extension CoreRPG Combat Highlighter. It causes an error when opening the CT with PCs for the first time or when adding PCs :) I think it does not cause any harm and one can ignore it, but I hope I will be able to resolve this issue by looking into the Combat Highlighter extension
We saw the error window popping up. I noticed it shows this line:
[1/21/2024 11:00:14 AM] [ERROR] Script execution error: [string "3.5E:ct/scripts/ct_entry.lua"]:33: attempt to index global 'nonlethal' (a nil value)
Once for each character pre-loaded in the party sheet. I hope that helps.
Looks like the issue does impact game play - but only with both extensions loaded. When Combat Highlighter is active, damage is not being added to a target token's damage fields (strain or injury). Also, the damage indicators (dying, dead, moderate, heavy, etc.) are not showing on the map tokens.
When you open the game back up after disabling C.H., all the correct damage indicators and hit point damage shows.
I hope that helps!