well I actually play 3.5, so (extensions from 3.5 and pf1 are actually compatible to each other)... XD but it's fine, I'll just keep doing as I did so far :D
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disabling "show results to client" confuses everyone since there's no clear "hit/miss" answer to their attacks (and since I have 30.000 panels open at the same time, I often can't promptly check the chat results when they attack because I have to move away wads of panels, so it's more useful to me for them to see if they hit/miss as they can just roll whatever they need to roll without waiting for me to confirm things)
mhmh.. that might be better (For me)... it still pretty much indicates how much they hit for (but less "mathematically accurate") and helps toward the calculations for some maneuvers from Tome of Battle
Ah, it is completely okay when someone else (like you :D) wants to look into that :) It is not like that it is nearly done, I needed to early stop working on it because of my thesis :) In some sense it is "straightforward" to do (but tedious), basically a "rough copy" of the save button, but for skills :) For NPCs one needs to be a bit careful since only their skills with actual ranks or other bonusses are listed; and one can add custom skills, which is why it cannot be a dropdown list for skills (which would be also very bloated :D), rather a field like the tags line where one writes the skill name into it :) (maybe even allowing/forcing a different ability for the skill when writing e.g. "Ride (Wis)" etc)