Originally Posted by
bratch9
The quick answer is NOPE. Its set by the devs, I requested alpha != 0 as that would work for everything... but its been set to the lowest I could arrange which is 32.
If you want you can check in the actual token graphics with gimp/ps tools and just confirm its an alpha level issue. ( And or maybe boost the alpha.. )
The new alpha selection in game for tokens is 'new' for FGU... ( FGC always had it because all the graphics was on the cpu with the software renderer... ) I was surprised that the alpha channel was not just been pulled back from unity into the cpu for a FGC like cpu 'pick' check on the alpha. But a GPU system is used with mask ID's and alpha and texture sample resize before pulling it back to the cpu from the gpu... and this causes rounding errors..
I think they are using the wrong method, but its got to work with things like 3D mesh at some point, so I understand why they are not just pulling the alpha for the texture to the cpu.
I do hope that as it matures at the dev side, that they can resolve it to alpha zero check. Or allow us to have an option for this and no-downsize of the texture from gpu->cpu at the cost of extra transfer performance, for better graphics cards. ( As I guess they need this to work on the poor laptops !!! )
-pete