Not sure I agree with that.
In my case, chat output and applied wounds/fatigue match perfectly and the DR effect is being disregarded
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Not sure I agree with that.
In my case, chat output and applied wounds/fatigue match perfectly and the DR effect is being disregarded
Attachment 54425
In Dead Suns Module 1 (Incident at Absolom Station), the Players Guides sections for Races and Item Templates are "blank". There's not even a drop-down option for Races in the Characters Tab for Races.
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The only extensions I'm running btw are Locations and Deck of Many Worlds.
having a few issues with Starship combat. posting here because it might be a bug? 1) piloting bonus for NPCs doesn't add when rolling initiative (pilot check)? 2) linked weapons should only roll once (but rolling for each linked weapon)? 3) attacks by GM against PC ship always register as a "hit" - seems to ignore AC/TL?
Found a bug in the damage determination when the Ghost Killer fusion is applied to a weapon. At least that is what I think is causing it. During game play a player accidentally selected two targets for a single ranged attack, one of the attacks scored a crit but the damage wasn't rolled correctly:
Attachment 54454
Tested this with a proper single target single ranged attack and got the same result:
Attachment 54455
Tested again with a dual attack but with a different weapon and the damage rolls were correct:
Attachment 54456
I can't say for sure that it's the fusion but I can only replicate the issue when the Ghost Killer fusion is involved.
Thanks.
I will need more data to try and replicate it as I attempted with a random NPC ship and was able to not see any issues. Please provide what NPC ship you were seeing this with. As for the linked weapons, I'm interested how you got the weapons linked and could you provide steps on replicating this issue.
I don't believe any of the fusions are automated to bypass things like incorporeal. The forge creation within the ruleset just merges the base item with the template and updates in a new item created within the campaign. I'm not able to locate any specific mention of the fusion you mentioned within the ruleset code. So I don't believe it may act in the way you were hoping if you are hitting an incorporeal NPC.
Yes, we were doing the starship encounter straight out of the 2nd Devastation Ark adventure path (Starstone Blockade). The NPC ships are built right into the encounter, and the PC ship needs to be created as the adventure does not provide. Perhaps when this encounter was created, it was an older version of starship combat, so maybe it just doesn’t work?
Can you export the PC ship and post it here and I'll try and replicate it and see the underlying code.
Okay, good to know. However, as you can see in the screenshots, they are not attacking an incorporeal creature, the attack is against a swarm creature.
If it's not the fusion I don't know what is causing this. What additional information do you need to track this down?
Thanks.