Lol Damned needs a HUGE ton of info. There's like billions of systems he doesn't know.
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Lol Damned needs a HUGE ton of info. There's like billions of systems he doesn't know.
But onto more pressing topics (for me at least...) Ive just added options for Initiative...
https://www.fantasygrounds.com/forum...chmentid=23721
CT: Initiative - Off|GM and Player This will show/hide the Initiative/Order field on the CT
CT: Initiative Dice Size - d20|d10|d6|d0 This will roll either a d20, d10, d6 or keep Init at 0 (for when you are hiding Order/Init) on the CT
CT: Manual Turn Tracker - Off|GM and Player|GM Only This will show/hide the Manual Turn Tracker widget on the Actors Portraits on the CT
They are all related to each other. The first and third ones require a reload to take effect.
Now... are there other common Initiative/Order dice that are used? I cannot auto add Modiiers because that breaks the generic nature... Its possible I could put a Modifier Box next to the Order field on the Character Sheets...?
Attachment 23721
That would be amazing Damned!
Gods, you have me sitting on pins and needles for this update!
Please do add the modifier box. That would be awesome. Is it possible to have one on npc sheets too?
The dice are variable too, either d6s or d10s
Maybe I am not explaining myself very well. I know you have /explode which does almost every thing I want. What it doesn't do is what /edies does and display "success" what /edies doesn't do is add the dice together after exploding.