Originally Posted by
Asgurgolas
Any ways to make it toggle-able from settings? (I don't want players to be able to easily calculate AC of their enemies from the first attack when they read by how much they missed or hit)-
Instead (just to add nasty calculations) what about knowing WHAT stopped your attack? At times, can be useful (for RP or various calculations) to know why exactly an attack missed its target. I usually check (well, only when needed) the AC bonuses of the target and go down in the order of Dodge -> sacred/profane -> shield -> circumstance -> deflection -> armor -> natural armor -> luck, so when a monster has say, +3 AC from dexterity (dodge), a +2 dodge bonus to AC; +1 from a small shield, +4 from a chain shirt and 2 points of natural armor (total AC: 22) and an attack goes on 17, if asked (or if necessary) i know the attack was stopped by the actual chain shirt (while a 21 would stop against its natural armor, a 12 would just have been totally dodged, and a 15 would strike the shield)