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Fun story of how I created Octagon-Crawl system
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When my pc died, i went back to my papers only to find my hex-crawl paper is also in ruins. Not counting the weird fold it got over the years, it was also in terrible condition from soaked water in the depot.
I asked my graphical designer shop to make me another one in the phone, noted the price and initiated the waiting mode the entire day. Yet there was no sign for any progress, not that day, nor the following week.
At the end of the week, I woke up with the door bell, got my package, gave the guy either my entire wallet or the exact price.
After I reacquired the necessary brain power with the last two brain cells I had left with, I ripped the package to find out that my hexagons are now weirdly connected octagons by a mysterious spell.
The result was the Octagon Crawl at the top pic:
- As you can see in the pic, there are 4 squares connecting octagons w8th each other. They are now forward forts, magician towers or other transitive tiles with a chance to impassable terrain.
- The Octagons can go d8 directions clockwise instead of 6. Including the transitive tiles.
- Square shapes for the transitive tiles can be connected to make a big square to base the settlements.
- I can also directly draw settlements on it thanks to the connectors.
Add that the Wilderness generators and content rolls in Solo Adventurers Toolbox, DMG, etc, this is now my go-to game.
All thanks to the graph guy who cant draw hexes :D
Note, anyone can steal the idea and make a game with it...