Question about the copy= attribute on <windowclass>
I see that CoreRPG is using this syntax in a lot of places:
Code:
<windowclass name="ability" copy="record_window_text">
My question is how is copy="<windowclass name>" different from merge="join"? When is it appropriate to use one vs. the other?
I can't find any references to copy= in the developer wiki, might be useful to add it here https://fantasygroundsunity.atlassia...44/windowclass or here https://fantasygroundsunity.atlassia...set+-+Layering
Thanks.