OK, I am putting this here and maybe its old news, but I was playing on ChatGPT. This seems like a great way to get ideas and even specifics for modules. Hmm, could FG use Lua to pull ideas into FG?
I put the following in just to play:
ME: Can you write ideas for use in a Pathfinder 1e campaign?
ChatGPT:
I tried a bit more specific...Code:Certainly! Here are some ideas for use in a Pathfinder 1e campaign:
1. A group of powerful wizards have created a pocket dimension that they use as a sanctuary from the outside world. The players are hired to enter the dimension and retrieve a valuable artifact, but they soon discover that the wizards have their own plans for the artifact.
2. A powerful necromancer has taken up residence in a nearby city, and is using his dark powers to raise an army of undead. The players must infiltrate the city and stop the necromancer before he can unleash his horde on the surrounding countryside.
3. A group of dwarven miners have uncovered an ancient temple deep beneath the mountains, but they have unwittingly awakened a powerful evil that was sealed within. The players must journey into the temple and defeat the evil before it can escape and wreak havoc on the world.
4. A powerful artifact has been stolen from the royal palace, and the players are tasked with retrieving it. But as they investigate, they discover that the theft is just one part of a much larger conspiracy that threatens the stability of the kingdom.
5. A powerful lich has emerged from his tomb and is raising an army of undead to conquer the world. The players must journey to the lich's lair and defeat him before he can carry out his plans.
6. A group of adventurers have stumbled upon an ancient artifact that has the power to summon a powerful demon. The players must journey to the demon's realm and defeat it before it can wreak havoc on the world.
7. A group of bandits have taken up residence in an old castle on the outskirts of town, and are terrorizing the local population. The players must infiltrate the castle and defeat the bandits before they can cause any more harm.
8. A powerful dragon has taken up residence in a nearby mountain, and is hoarding treasure and terrorizing the surrounding countryside. The players must journey to the dragon's lair and defeat it before it can cause any more damage.
9. A powerful wizard has created a portal to another world, and is using it to summon powerful creatures to do his bidding. The players must journey through the portal and defeat the wizard before he can carry out his plans.
10. A powerful demon has taken up residence in a nearby city, and is using his powers to corrupt the population and turn them to his side. The players must infiltrate the city and defeat the demon before it can carry out its plans.
ME: How about specific ideas for rooms found in Forgotten Realms, Undermountain?
ChatGPT:
Then I did this:Code:Certainly, here are some specific ideas for rooms that could be found in Undermountain, a dungeon located in the Forgotten Realms:
The Chamber of Whispers - This room is filled with the sound of faint whispers that seem to come from nowhere. The players must use their wits to decipher the whispers and solve a puzzle that will grant them access to the next area.
The Forge of Elemental Fire - This room is filled with intense heat and molten lava. The players must use their skills to navigate the room and avoid being burned alive, while also defeating the fire elementals that reside within.
The Hall of Mirrors - This room is filled with mirrors that reflect the players' movements, making it difficult to tell what is real and what is an illusion. The players must use their perception skills to navigate the room and avoid traps.
The Crypt of the Undead - This room is filled with the undead, including zombies, skeletons, and mummies. The players must use their combat skills to defeat the undead and locate the treasure hidden within.
The Puzzle Room - This room is filled with a complex series of puzzles that must be solved in order to progress. The puzzles may involve riddles, mazes, or other brain teasers that will challenge the players' intellects.
The Waterfall Room - This room is dominated by a massive waterfall that cascades down from a hidden source high above. The players must navigate the treacherous waters and avoid being swept away by the powerful current.
The Room of Illusions - This room is filled with illusions that trick the players into thinking they are in a different location or facing different enemies. The players must use their intelligence and observation skills to determine what is real and what is an illusion.
The Chamber of Shadows - This room is shrouded in darkness, and the players must use their torches or magical light sources to navigate. The shadows themselves may also be dangerous, as they can conceal traps or ambushes.
The Labyrinthine Caverns - This room is a complex network of winding tunnels and caverns that twist and turn in unexpected ways. The players must use their navigational skills to find their way through and avoid getting lost.
The Room of Elemental Chaos - This room is dominated by the four elements of air, earth, fire, and water, which swirl and clash together in a deadly dance. The players must use their knowledge of elemental magic and combat skills to survive and defeat any elementals that may reside within.
ME: create a Drow wizard, level 12 for use in Pathfinder 1st edition
ChatGPT:
Code:Here is a Drow wizard, level 12 for use in Pathfinder 1st edition:
Name: Nethysara
Race: Drow
Class/Level: Wizard 12
Alignment: Lawful Evil
Ability Scores:
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 22
Wisdom: 14
Charisma: 12
Skills:
Knowledge (arcana) +23
Spellcraft +23
Knowledge (planes) +20
Knowledge (religion) +20
Perception +16
Sense Motive +16
Feats:
Spell Focus (Enchantment)
Greater Spell Focus (Enchantment)
Heighten Spell
Craft Wondrous Item
Improved Initiative
Scribe Scroll
Spell Penetration
Greater Spell Penetration
Quicken Spell
Spells:
Cantrips (4): Acid Splash, Dancing Lights, Mage Hand, Prestidigitation
1st Level (6): Charm Person, Magic Missile, Ray of Enfeeblement, Sleep, True Strike, Unseen Servant
2nd Level (6): Glitterdust, Invisibility, Scorching Ray, See Invisibility, Touch of Idiocy, Web
3rd Level (5): Fireball, Lightning Bolt, Suggestion, Vampiric Touch, Wind Wall
4th Level (5): Confusion, Dimension Door, Fear, Phantasmal Killer, Wall of Fire
5th Level (4): Baleful Polymorph, Cloudkill, Feeblemind, Wall of Force
Equipment:
Headband of Vast Intelligence +2
Amulet of Natural Armor +1
Ring of Protection +2
Gloves of Dexterity +2
Cloak of Resistance +2
Wand of Magic Missile (10 charges)
Wand of Invisibility (10 charges)
Wand of Web (10 charges)
Pearl of Power (3rd level)
Spellbook containing all spells known
Nethysara is a master of enchantment magic, using her spells to charm and manipulate those around her to do her bidding. She is a formidable opponent in combat, able to blast enemies with powerful spells or turn them into harmless creatures. Her equipment enhances her abilities, making her harder to hit and more effective in casting spells. She is a dangerous adversary and should not be underestimated.