PFRPG2 ruleset - Release 16 now in "live'!
There's a lot of changes being added to the next release of the Pathfinder Second Edition ruleset (PFRPG2).
This is to better cater for ancestry and class data (heritages, deities, domains, arcane schools, bloodlines, etc., etc. - there's a lot of these). Move towards more NPC automation options. Expand on the effects subsystem and how it ties in with saving throws.
This will be added to the test channel over the coming weeks. There's a lot of moving parts (especially where it impacts DLC) and so will be introduced in stages.
More info in this post and the next two.
An overview video is available here: https://youtu.be/wtvApvfTkes
BUGS / GOTCHAS
- PERS application and flat check rolling: the chat window will show the damage application and flat check in the chat window after the [TURN] change notification. This has no adverse mechanical effect on the persistent damage process.
- PERS flat check rolls are always done automatically. A future release will have the ability to turn this off so that the players can roll - but this will make the process manual. I envisage most people will keep automatic rolls. Work around - set the DC of the PERS effect in the CT to 21 - this will still trigger the auto roll, but 21 on a flat check isn't possible, so the PERS effect will never be removed - allowing the players to roll their own flat checks manually.
- For any effect other than PERS, the DC set in the effect is purely for information only. It provides information to the players and GM about any DC value related to the effect. For example, the DC needed to escape from the grabbed condition, the save DC needed for an ongoing damage effect (DMGO, not PERS). For effects other then PERS, there's no automation attached to these (yet), they are just for reference so that the DC related to the effect is readily available if actions are taken to address the condition/effect.
- The "Extra traits" section in the Effect DC details window doesn't do anything. It will be removed in release 17.
- There is currently a bug where DMGO or PERS effect actions won't trigger at the end of an init slot where the effect "Init to adjust on" is the same as the init slot. This is fixed in release 17. Workaround - change the init to adjust on value to something other than init slot of the actor the effect is applied to.