I was wondering if anyone has developed a good system for running hexploration games -- where the adventurers move across a hex map and uncover one hex at a time. To be more specific:
Is there a way to easily uncover (remove the fog of war) one hex at a time? An extension to do so maybe?
Is there a toolset (not necessarily a FG thing) to create a good hex map that imports easily? Or, barring that, is there a good token set for hex maps? Would that even work?
Speaking of tokens, things like a party token (a little group of adventurers) would be cool, as would tokens for discovered cities, dungeons, lairs and so on. Can you pin a token to the map so it won't move?
And just generally: if you run hexploration games using Fantasy grounds, how do you do it? What works and what doesn't? What resources do you rely on?
Thanks!