Strongholds and Followers | How to handle Warfare Units and Retainers
Hello!
I recently picked up a supplement by Matt Colville called Strongholds and Followers. Within this supplement, there are several new sets of rules related to a number of subjects. Two of those subjects are Retainers and Warfare.
I have been puzzling on how to incorporate those units into FG in a way that will not disrupt combat too heavily. None of the solutions I've thought of (few that they may be) have really stood out as optimal, and I wanted to submit the question to the community, as I'm sure it will come up with others looking for the same thing.
To do my best to summarize what Retainers and Warfare units are intended to do in the supplement:
Retainers:
Specifically, Retainers are intended to be lower level NPCs that follow you around to help you in combat, but are heavily simplified to keep from having to upkeep 2 full characters.
These Retainers are intended to use "Health Levels" as their HP, they don't carry specialized equipment, they only take one "action", operate on your initiative, and generally are meant to be more of a supporter of your PC.
My main issue with making these Retainers FULL NPCs that follow the Party everywhere is that I have 5 PCs in my current game. If each of them were to bring a follower, I'd be dealing with 10 friendlies, which could quickly complicate spacing as well as action economy.
My proposed solution to this was to simply say "your Retainer occupies your same 5ft space, so you don't have a token for them". Obviously this falls apart when a front-liner has a mage retainer, or when a PC wants to send a retainer in front of them. It just doesn't seem elegant, but it also seems preferable to having the PCs cart around an extra character to every adventure. Then I'd have to start killing off Retainers real fast... :P
Any suggestions on how others would handle such a "cling-on" character would be appreciated.
Warfare Units
These are the real issue in the entirety of the supplement when converting it to FG. These units are essentially batches of military creatures that will fight other batches of military creatures in a separate encounter that happens along-side a normal PCs vs Bad Creatures encounter. It's essentially to add depth and consequence to fights, and to assist in simulating "Mass Combat" that you'd likely encounter when dealing with powerful items and forces that bring kingdoms to bear.
My current thought is to simply try to move these onto an NPC template and fudge some stats so it makes sense. Currently, the stats on a Warfare unit are:
Attack - Attack Roll (D20) against enemy Defense.
Defense - Does the attack roll hit?
Power - Does the hitting attack do any real damage (D20)
Toughness - Does the Power roll beat the Toughness roll?
Morale - Deals with several things, but ultimately serves as modifier for rolls to test the "Will" of a unit to keep fighting.
Size - Determines the hit die of the unit, which is incremented down or up depending on various events (mostly down).
Cost - Amount of gold the unit costs based on all of its attributes.
They also get Traits and Special Orders (kinda like abilities) that they can do during a battle.
I am very hesitant to throw these as NPCs into the Combat Tracker, as that might REALLY flood it if we're dealing with 10 warfare units and 10+ combatants in the encounter (which seems plausible). Then again, I can't think of a better way to display them. If I was to do it this way, there wouldn't really be automatic rolls and damage, or if there was I'd need to do some major customization.
Any thoughts or remarks are appreciated. This is kind of just a placement since the ideas have been rattling around in my head, and I wanted to get some other thoughts. Sorry if it seems poorly expressed.
Thanks!