Release Updates for October 2nd, 2019
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
(RULESET) 2E
- [Fixed] save mod/adjustments for powers (they were being ignored). Chat text will add "[ADJ XX]"
- [Updated] Window position when pressing control, will use system default (center of FG generally) instead of current window of same type.
- [Added] $CLASS macro to effects that allows $BARD, $THIEF, $PALADIN (or whatever class name you have) to match (exactly) the class name to look for i.e. "AC: [$BARD/2]"
- [Added] Spell/Power "type" when set to a number will be the CasterLevel used for the spell/power. (i.e. fireball on wand could have a type set to "6" because wands are level 6 casterlevel)
- [Added] drag/drop story/refmanual append to description for Race (same as used for spells,kits,classes/etc)
D&D Acquisitions Incorporated
- [Fixed] There was an extra space in the module name causing broken links
Savage Worlds Adventure Edition
- [Fixed] Look and feel updated
- [Fixed] Multiline support for chat entry text
- [Fixed] Encumbrance penalty can be selected to be applied only for armor or carried weight
- [Fixed] Typos and links fixed in modules
- [Fixed] Effect keywords to added many module records
- [Fixed] Bumps & Bruises effect added to master effect list
- [Fixed] Improved Chase rule support
- [Fixed] Vehicle parry rule implemented
- [Fixed] Vehicle handling is auto-applied to maneuvering rolls
- [Fixed] Chase complication rules implemented
- [Fixed] Vehicle Out of Control and Critical Hits tables improved
- [Fixed] Defeated Markers doesn't work properly. Fixed
- [Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
- [Fixed] Dragging Bennies highlights zones where it can be dropped
- [Fixed] Automation related options moved into "Automation (GM)" section
- [Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
- [Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
- [Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
- [Fixed] Custom trait attack is be ranged when range field has value
- [Fixed] Skill will be removed if racial ability reduces it below d4
- [Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
- [Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
- [Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
- [Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
- [Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
- [Fixed] Attack ignore effects affect opponent's defense effects
- [Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
- [Fixed] Improved effect autocomplete
- [Fixed] Effects are searched from all loaded modules
- [Fixed] Effect framework performance improvements
- [Fixed] Vehicle damage rules implemented
- [Fixed] Token can be dropped anywhere on CT entry to change combatant's token
- [Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
- [Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
- [Fixed] PC run action button is not working properly. Fixed
Savage Worlds Deluxe Edition
- [Fixed] Defeated Markers doesn't work properly. Fixed
- [Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
- [Fixed] Dragging Bennies highlights zones where it can be dropped
- [Fixed] Automation related options moved into "Automation (GM)" section
- [Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
- [Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
- [Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
- [Fixed] Custom trait attack is be ranged when range field has value
- [Fixed] Skill will be removed if racial ability reduces it below d4
- [Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
- [Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
- [Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
- [Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
- [Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
- [Fixed] Attack ignore effects affect opponent's defense effects
- [Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
- [Fixed] Improved effect autocomplete
- [Fixed] Effects are searched from all loaded modules
- [Fixed] Effect framework performance improvements
- [Fixed] Vehicle damage rules implemented
- [Fixed] Token can be dropped anywhere on CT entry to change combatant's token
- [Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
- [Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
- [Fixed] PC run action button is not working properly. Fixed
Adventure Deck
- [Fixed] Options moved under "Automation (GM)" section
Science Fiction Companion
- [Fixed] Vehicle shield rules implemented
SWADE: Minisettings
Deadlands: Reloaded
- [Fixed] Chat window updated
- [Fixed] NPCs cannot be used in card table. Fixed
Suzerain
- [Fixed] Heroic and Demigod modifiers applied to Karma, Shaken recovery and Soak
- [Fixed] Pulse defined according to rules
50 Fathoms
- [Fixed] Chat window updated
All for One
- [Fixed] Chat window updated
Beast and Barbarians
- [Fixed] Chat window updated
Deadlands: Noir
- [Fixed] Chat window updated
Hellfrost
- [Fixed] Chat window updated
Hellfrost: Land of Fire
- [Fixed] Chat window updated
Hell On Earth
- [Fixed] Chat window updated
Interface Zero 2.0
- [Fixed] Chat window updated
Nemezis
- [Fixed] Chat window updated
Necropolis
- [Fixed] Chat window updated
Rippers
- [Fixed] Chat window updated
Rippers Resurrected
- [Fixed] Chat window updated
Shantair
- [Fixed] Chat window updated
Slipstream
- [Fixed] Chat window updated
Sundered Skies
- [Fixed] Chat window updated
The Sixth Gun
- [Fixed] Chat window updated
Titan Effect
- [Fixed] Chat window updated
Weird Wars II
- [Fixed] Chat window updated
Winter Eternal
- [Fixed] Chat window updated
World of the Dead
- [Fixed] Chat window updated
Fantasy Theme
- [Fixed] Chat window updated
Modern Theme
- [Fixed] Chat window updated
Sci-fi Theme
- [Fixed] Chat window updated
Rippers Resurrected: Player's Guide
- [Updated] using guide from publisher to SWD and SWADE versions
D&D Waterdeep: Dragon Heist
- [Fixed] Magic Weapons missing stats
- [Fixed] Magic armour missing stats
- [Added] Extra info for attack Mannequins