Is anyone working on making a 7th Sea 2nd ed. for fantasy grounds?
Printable View
Is anyone working on making a 7th Sea 2nd ed. for fantasy grounds?
Maybe once the books are actually out.
I'm currently running it with one remote player. I'll probably eventually do something just to handle the dice and a very rudimentary character sheet, but not a full conversion. However I'm hoping someone beats me to it.
Hi Brenn what are the main dice mechanics?
7th Sea 2E
He uses D10
- The sum of + Skills Attributes determines the amount of D10 you will roll.
- Every 10 plus guarantees me a success (Raise), as well as all 10 rolled naturally.
Example:
Say I have BRAWN (3) + Weaponry (2) and go attack with my saber, the sum assures me the scroll 5D10
Say this scroll I have obtained the following values 10,2,4,10,4 ie got 3 hits (3 Raises)
-Porém If I have the level of expertise in a given 3 can choose to re-roll.
-Porém If I have the level of expertise in 4 with 2 hits every 15 points from the rolls
- But if I have the level of expertise in 5 to 10 naturally rolled in data allows me to blow the dice (roll it again and accumulate the vlor acquired it)
-everything Is cumulative.
Example:
Say BRAWN (4) + Weaponry (5)
2,9,3,9,8,4,4,3,6
9 + 4 + 2 = 15
3 + 9 + 3 = 15
8 + 4 + 4 = 16
ie got 6 Raises and could still rerolar of the data if you want to, and would get a hit with the 10
natural and would explode and a hit with the sums which added values give 10.
Unfortunately yako2020 I think some of that got lost in translation...
7th Sea uses 10-sided disse to help arbitrate the success of most actions the characters take. Whenever there is an uncertain outcome for an action, the GM tells the players to roll a handful of dice, add up the numbers, and tell her the result. This total determines the degree of success or failure.
• At 3 Ranks, you gain the ability to reroll any single die when you take a Risk using that Skill
• At 4 Ranks, you gain the ability to earn 2 Raises per set by creating sets of 15, rather than only 1 Raise per set for creating a set of 10.
• At 5 Ranks, all dice that roll a 10 explode, allowing you to roll an additional die and add it to your total.
Better?
This was maked using photoshop, because I don´t know programing
Attachment 14809 Attachment 14810
So (excluding Death Spiral) you roll either:
10d10
15d10
15d10 and explode the 10s?
What is a success?