Way to Automate Condition Minimum?
Specifically one of my players has an aura that makes it so that the frightened condition of enemies within 15' cannot naturally fall below 1. For now I have been manually going to the effect on the Combat Tracker and changing the duration to 99 rounds and trying to keep track of if the creature ends its turn more than 15' away from that character... obviously less than ideal. So is there an effect formula or an extension that can automate something like this? Thanks for any info!
EDIT: Pretty sure this does exist but am fairly new to coding this stuff/can't seem to find it: what is the Effect code for adding damage per die? Specifically the same character has another effect that adds 1 damage per damage die to his and his allies' weapon attacks. I see how to add flat damage or increase the number of damage dice, but neither of those is what I am looking for.